My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Bomb Tower Wizard Skeleton Army
The Log
Cannon Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Cannon Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army
Fireball
Cannon Bomb Tower Hog Rider Wizard Skeleton Army
Poison
Cannon Bomb Tower Wizard Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Fireball Mini P.E.K.K.A Bomb Tower Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Mega Knight
Mini P.E.K.K.A
Hog Rider Wizard Mega Knight
Bomb Tower
Hog Rider
Fireball Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Skeleton Army
Mega Knight
Fireball Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 0 13

Cannon
Fireball Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Cannon Mini P.E.K.K.A Bomb Tower Mega Knight
Mini P.E.K.K.A
Cannon Fireball Bomb Tower Wizard Skeleton Army
Bomb Tower
Fireball Mini P.E.K.K.A Skeleton Army
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Cannon Mini P.E.K.K.A Bomb Tower Wizard
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Cannon Mega Knight
Cannon Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight
Cannon Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight
Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight
Fireball Skeleton Army Cannon Bomb Tower Mega Knight
Cannon Fireball Bomb Tower Wizard
Cannon Fireball Bomb Tower Mega Knight
Cannon Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Mega Knight
Skeleton Army Cannon Fireball Bomb Tower Wizard Mega Knight
Fireball Wizard
Cannon Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight Fireball Wizard
Fireball Bomb Tower Wizard Skeleton Army Mega Knight Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Cannon Bomb Tower Mega Knight
Bomb Tower Skeleton Army Cannon Fireball Mini P.E.K.K.A Mega Knight
Bomb Tower Wizard Mega Knight Cannon Fireball Mini P.E.K.K.A Skeleton Army
Cannon Fireball Bomb Tower Mega Knight Wizard Skeleton Army
Bomb Tower Wizard Cannon Fireball Mega Knight
Mini P.E.K.K.A Cannon Bomb Tower
Wizard Skeleton Army Mega Knight Cannon Fireball Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Mini P.E.K.K.A Bomb Tower Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard Bomb Tower
Mini P.E.K.K.A Skeleton Army Fireball Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower Skeleton Army
Mega Knight Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army
Cannon Skeleton Army
Mega Knight Mini P.E.K.K.A Bomb Tower
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon Fireball Bomb Tower Wizard
Wizard Cannon Fireball Bomb Tower Skeleton Army Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Bomb Tower
Mega Knight Cannon Fireball Mini P.E.K.K.A Bomb Tower Wizard
Cannon Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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