My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Cannon Electro Dragon
Zap
Minions Cannon
Barbarian Barrel
Cannon Elite Barbarians
The Log
Cannon Elite Barbarians
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Electro Dragon
Fireball
Minions Cannon Elite Barbarians Electro Dragon
Poison
Minions Cannon Electro Dragon
Lightning
Cannon Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Cannon Freeze Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Freeze Mega Knight
Minions
Rage Mega Knight Elite Barbarians
Cannon
Elite Barbarians
Arrows Rage Minions Mega Knight
Rage
Minions Elite Barbarians Electro Dragon
Freeze
Arrows
Electro Dragon
Rage Mega Knight
Mega Knight
Minions Arrows Elite Barbarians Electro Dragon

Defense Synergies 1 7

Arrows
Mega Knight Cannon
Minions
Cannon Freeze Mega Knight
Cannon
Arrows Minions Electro Dragon
Elite Barbarians
Mega Knight
Rage
Freeze
Minions Mega Knight
Electro Dragon
Cannon
Mega Knight
Arrows Minions Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Electro Dragon
Elite Barbarians Minions Cannon Electro Dragon Mega Knight
Cannon Mega Knight Minions Elite Barbarians Freeze Electro Dragon
Cannon Elite Barbarians Minions Electro Dragon Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Freeze Minions Cannon Electro Dragon Mega Knight
Minions Arrows Cannon Freeze Electro Dragon
Arrows Cannon Electro Dragon Mega Knight
Cannon Minions Elite Barbarians
Elite Barbarians Cannon Mega Knight
Minions Arrows Cannon Freeze Electro Dragon Mega Knight
Arrows Minions Electro Dragon
Cannon Mega Knight Minions Elite Barbarians Freeze Electro Dragon
Mega Knight Arrows Minions Cannon Freeze Electro Dragon
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians Freeze Mega Knight
Mega Knight Arrows Minions Cannon Elite Barbarians Electro Dragon
Arrows Cannon Mega Knight Minions Elite Barbarians Electro Dragon
Arrows Freeze Minions Cannon Electro Dragon Mega Knight
Cannon Elite Barbarians
Mega Knight Arrows Minions Cannon Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Arrows Elite Barbarians Electro Dragon Mega Knight
Mega Knight Minions Elite Barbarians Electro Dragon
Mega Knight Elite Barbarians
Cannon Elite Barbarians Mega Knight
Arrows Minions Freeze Electro Dragon
Minions Elite Barbarians
Mega Knight Elite Barbarians
Freeze Electro Dragon Mega Knight Minions Elite Barbarians
Cannon
Mega Knight Minions Elite Barbarians Electro Dragon
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Cannon
Cannon Electro Dragon Mega Knight
Elite Barbarians Electro Dragon Minions Freeze
Arrows Minions Mega Knight Cannon Elite Barbarians Freeze Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows Mega Knight
Arrows Minions Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Minions Elite Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians
Arrows Minions Freeze Electro Dragon
Arrows Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Freeze
Minions
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Mega Knight
Minions Mega Knight
Arrows
Arrows Electro Dragon
Arrows Freeze Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Elite Barbarians Arrows Electro Dragon
Electro Dragon Minions Freeze
Elite Barbarians
Arrows Electro Dragon Mega Knight
Arrows Freeze Electro Dragon
Mega Knight
Arrows
Minions Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Minions Elite Barbarians Freeze
Electro Dragon
Electro Dragon Freeze Mega Knight
Electro Dragon Mega Knight

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