My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Guards Miner
Giant Snowball
Cannon Hog Rider Royal Hogs Guards Witch Miner
Zap
Cannon Royal Hogs Guards Witch
Barbarian Barrel
Cannon Royal Hogs Guards Witch Executioner
The Log
Cannon Mini P.E.K.K.A Hog Rider Royal Hogs Guards Witch
Earthquake
Cannon Hog Rider Royal Hogs Guards Witch
Arrows
Royal Hogs Guards Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Royal Hogs Guards Witch Executioner Miner
Fireball
Cannon Hog Rider Royal Hogs Witch Executioner
Poison
Cannon Royal Hogs Guards Witch Executioner
Lightning
Cannon Mini P.E.K.K.A Witch Executioner
Rocket
Hog Rider Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Miner Mini P.E.K.K.A Hog Rider Royal Hogs Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Miner Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Hog Rider Royal Hogs
Hog Rider
Mini P.E.K.K.A Guards Witch Executioner
Royal Hogs
Mini P.E.K.K.A Guards Executioner
Guards
Miner Hog Rider Royal Hogs
Witch
Hog Rider Miner
Executioner
Hog Rider Royal Hogs Miner
Miner
Guards Witch Executioner

Defense Synergies 0 8

Cannon
Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Cannon Guards Witch Executioner
Hog Rider
Royal Hogs
Guards
Cannon Mini P.E.K.K.A Witch Executioner
Witch
Cannon Mini P.E.K.K.A Guards
Executioner
Mini P.E.K.K.A Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Mini P.E.K.K.A Cannon Witch Executioner
Cannon Mini P.E.K.K.A Witch Executioner
Cannon Mini P.E.K.K.A Witch Guards
Mini P.E.K.K.A
Cannon Guards Executioner
Cannon Witch Executioner
Cannon
Cannon Mini P.E.K.K.A Witch
Guards Cannon Mini P.E.K.K.A Miner
Guards Witch Executioner Cannon
Executioner Witch
Cannon Mini P.E.K.K.A Guards Witch
Executioner Cannon Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Witch Executioner
Cannon Guards Witch Executioner
Witch Executioner Cannon Guards
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Executioner Miner
Guards Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards
Cannon Mini P.E.K.K.A Guards Witch Executioner
Executioner Witch
Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Witch Cannon Guards
Mini P.E.K.K.A Guards Witch
Guards
Mini P.E.K.K.A Cannon Guards Witch Executioner
Cannon Witch Executioner
Guards Witch Mini P.E.K.K.A Executioner
Executioner Cannon Mini P.E.K.K.A Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner Miner
Miner
Guards
Executioner
Executioner Witch
Witch Executioner
Executioner
Miner
Mini P.E.K.K.A Guards
Miner
Executioner
Executioner Miner
Witch Executioner
Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner
Witch Miner
Witch Executioner
Witch
Miner Witch Executioner
Witch Miner
Miner
Witch Executioner
Guards Witch
Mini P.E.K.K.A
Miner
Guards Witch
Witch Executioner
Miner Mini P.E.K.K.A Executioner
Executioner
Executioner
Guards Witch
Witch Executioner
Witch Executioner Miner

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