My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Tesla Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A
Earthquake
Cannon Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Tesla Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Firecracker Tesla Mini P.E.K.K.A Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Mini P.E.K.K.A Freeze
Cannon
Firecracker
Zap Mini P.E.K.K.A Mirror
Tesla
Mini P.E.K.K.A
Zap Firecracker Mirror Electro Wizard
Mirror
Zap Firecracker Mini P.E.K.K.A Freeze
Freeze
Zap Mirror
Electro Wizard
Zap Mini P.E.K.K.A

Defense Synergies 7 15

Zap
Cannon Mini P.E.K.K.A Mirror Electro Wizard Firecracker Tesla
Cannon
Zap Mirror Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Zap Cannon Tesla Mini P.E.K.K.A Mirror Electro Wizard
Tesla
Mirror Zap Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Cannon Firecracker Tesla Mirror Freeze
Mirror
Zap Cannon Tesla Firecracker Mini P.E.K.K.A Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Cannon Firecracker Tesla Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Zap Cannon Firecracker Tesla Electro Wizard
Cannon Tesla Mini P.E.K.K.A Freeze Electro Wizard
Cannon Tesla Mini P.E.K.K.A Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A
Freeze Zap Cannon Firecracker Tesla Electro Wizard
Tesla Electro Wizard Zap Cannon Firecracker Freeze
Zap Cannon Tesla Electro Wizard
Cannon Tesla Mini P.E.K.K.A
Cannon Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Cannon Firecracker Tesla Freeze
Tesla Zap Firecracker Electro Wizard
Cannon Tesla Mini P.E.K.K.A Zap Freeze Electro Wizard
Zap Cannon Firecracker Tesla Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Cannon Tesla Electro Wizard
Zap Cannon Tesla Mini P.E.K.K.A Freeze Electro Wizard
Tesla Cannon Firecracker Mini P.E.K.K.A Electro Wizard
Cannon Tesla Zap Firecracker Electro Wizard
Zap Freeze Cannon Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Cannon Tesla Electro Wizard
Cannon Firecracker Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Electro Wizard
Electro Wizard Zap Firecracker Tesla Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Tesla Electro Wizard
Cannon Tesla Mini P.E.K.K.A
Firecracker Zap Tesla Freeze Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Zap Freeze Electro Wizard Firecracker Mini P.E.K.K.A
Cannon Tesla
Tesla Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Cannon Tesla
Cannon Firecracker Tesla
Tesla Electro Wizard Zap Firecracker Mini P.E.K.K.A Freeze
Zap Cannon Firecracker Tesla Mini P.E.K.K.A Freeze Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Electro Wizard
Firecracker Freeze
Zap Firecracker
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Zap Firecracker Freeze
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Freeze
Mini P.E.K.K.A
Zap
Zap Firecracker Freeze Electro Wizard
Firecracker
Zap Electro Wizard Freeze
Zap Firecracker Electro Wizard
Freeze
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap
Firecracker
Zap Firecracker Freeze Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Freeze Electro Wizard
Firecracker

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