My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Dart Goblin Musketeer Baby Dragon
Zap
Skeletons Cannon Firecracker Dart Goblin
Barbarian Barrel
Skeletons Cannon Firecracker Dart Goblin Musketeer
The Log
Skeletons Cannon Firecracker Dart Goblin Musketeer
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Firecracker Dart Goblin Musketeer Baby Dragon P.E.K.K.A
Fireball
Cannon Firecracker Dart Goblin Musketeer Baby Dragon
Poison
Cannon Firecracker Dart Goblin Musketeer
Lightning
Cannon Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Cannon Firecracker Dart Goblin Musketeer Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Cannon Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Dart Goblin Barbarian Barrel Baby Dragon P.E.K.K.A
Dart Goblin
Firecracker Barbarian Barrel Baby Dragon P.E.K.K.A
Musketeer
Barbarian Barrel Baby Dragon P.E.K.K.A
Barbarian Barrel
Firecracker Dart Goblin Musketeer Baby Dragon P.E.K.K.A
Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon

Defense Synergies 4 23

Skeletons
Cannon Dart Goblin Musketeer Firecracker Barbarian Barrel Baby Dragon P.E.K.K.A
Cannon
Skeletons Musketeer Firecracker Dart Goblin Barbarian Barrel Baby Dragon
Firecracker
Skeletons Cannon Dart Goblin Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Dart Goblin
Skeletons Cannon Firecracker Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Musketeer
Skeletons Cannon Firecracker Dart Goblin Barbarian Barrel Baby Dragon P.E.K.K.A
Barbarian Barrel
Skeletons Cannon Firecracker Dart Goblin Musketeer Baby Dragon P.E.K.K.A
Baby Dragon
Skeletons Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Skeletons Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
P.E.K.K.A Skeletons Cannon Firecracker Dart Goblin Musketeer
Cannon P.E.K.K.A Skeletons Dart Goblin Musketeer
Cannon P.E.K.K.A Skeletons Firecracker Dart Goblin Musketeer
Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel Skeletons Cannon Firecracker Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Cannon Firecracker Baby Dragon
Cannon Dart Goblin Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel
Dart Goblin Skeletons Cannon Firecracker Musketeer Barbarian Barrel Baby Dragon
Musketeer Firecracker Dart Goblin Baby Dragon
Cannon P.E.K.K.A Skeletons Musketeer
Cannon Firecracker Dart Goblin Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Skeletons Cannon Firecracker Musketeer P.E.K.K.A
Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Cannon Firecracker Dart Goblin Musketeer
P.E.K.K.A Cannon Dart Goblin Musketeer
Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel P.E.K.K.A
Firecracker Musketeer Barbarian Barrel Baby Dragon
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer Barbarian Barrel
P.E.K.K.A Skeletons Cannon Musketeer
Firecracker Skeletons Dart Goblin Musketeer Baby Dragon
P.E.K.K.A Skeletons Dart Goblin Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Barbarian Barrel Baby Dragon
P.E.K.K.A Skeletons Cannon Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Cannon
Cannon Firecracker Dart Goblin Musketeer Baby Dragon
Skeletons Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Cannon Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Barbarian Barrel Baby Dragon
Firecracker Dart Goblin
Musketeer
Firecracker Dart Goblin Musketeer Barbarian Barrel
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Barbarian Barrel Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer
Dart Goblin Musketeer
Firecracker
P.E.K.K.A
Firecracker
Dart Goblin Musketeer Barbarian Barrel
Firecracker Dart Goblin Musketeer Baby Dragon
Barbarian Barrel
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer P.E.K.K.A
Firecracker Dart Goblin Musketeer Baby Dragon
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Barbarian Barrel Baby Dragon
P.E.K.K.A
Firecracker Dart Goblin

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