My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Night Witch
Giant Snowball
Cannon Clone Witch Night Witch
Zap
Cannon Clone Witch Night Witch
Barbarian Barrel
Cannon Elixir Golem Clone Witch Night Witch
The Log
Cannon Elixir Golem Clone Witch
Earthquake
Cannon Elixir Golem Elixir Collector Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Elixir Golem Battle Healer Clone Witch Night Witch
Fireball
Cannon Elixir Golem Battle Healer Elixir Collector Clone Witch Night Witch
Poison
Cannon Elixir Golem Battle Healer Elixir Collector Clone Witch Night Witch
Lightning
Cannon Battle Healer Elixir Collector Witch Night Witch
Rocket
Battle Healer Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Elixir Collector Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Elixir Golem Clone Battle Healer Night Witch Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Elixir Golem Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Golem
Battle Healer Night Witch Mirror Witch
Battle Healer
Elixir Golem Mirror Witch Night Witch
Elixir Collector
Mirror
Elixir Golem Battle Healer Night Witch
Clone
Night Witch Witch
Witch
Elixir Golem Battle Healer Clone
Night Witch
Elixir Golem Clone Battle Healer Mirror

Defense Synergies 2 6

Cannon
Mirror Battle Healer Witch Night Witch
Elixir Golem
Battle Healer
Mirror Cannon Witch Night Witch
Elixir Collector
Mirror
Cannon Battle Healer Night Witch
Clone
Witch
Cannon Battle Healer
Night Witch
Cannon Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Cannon Battle Healer Witch Night Witch
Cannon Witch Night Witch
Cannon Witch Night Witch
Battle Healer
Cannon Night Witch
Cannon Witch Night Witch
Cannon Battle Healer
Cannon Witch Night Witch
Cannon Battle Healer Night Witch
Witch Cannon Night Witch
Witch Night Witch
Cannon Night Witch Battle Healer Witch
Cannon Witch Night Witch
Cannon
Cannon
Cannon Witch Night Witch
Cannon Battle Healer Witch Night Witch
Witch Cannon Battle Healer
Cannon
Cannon Battle Healer Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Battle Healer
Battle Healer Witch
Battle Healer Night Witch
Cannon Battle Healer Witch Night Witch
Witch
Battle Healer Witch Night Witch
Battle Healer
Witch
Witch Cannon
Witch
Cannon Witch Night Witch
Cannon Witch
Witch Battle Healer Night Witch
Cannon Battle Healer Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Witch
Witch
Night Witch
Witch
Night Witch
Witch
Night Witch
Witch
Witch
Witch
Witch
Witch Night Witch
Witch
Night Witch
Night Witch
Witch Night Witch
Witch
Witch
Witch
Witch

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