My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Guards Prince
Giant Snowball
Bomber Bats Cannon Guards
Zap
Bomber Bats Cannon Royal Giant Guards Prince
Barbarian Barrel
Bomber Cannon Guards
The Log
Bomber Cannon Royal Giant Guards Prince
Earthquake
Bomber Cannon Guards
Arrows
Bomber Bats Guards
Royal Delivery
Bomber Bats Guards Prince
Fireball
Bomber Cannon
Poison
Bomber Bats Cannon Guards
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Cannon Guards Fireball Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Prince
Bats
Royal Giant Bomber Rage Prince
Cannon
Royal Giant
Bomber Bats Fireball Guards
Fireball
Royal Giant
Rage
Bats Prince
Guards
Royal Giant
Prince
Bomber Bats Rage

Defense Synergies 0 9

Bomber
Bats Cannon Guards
Bats
Bomber Cannon Prince
Cannon
Bomber Bats Fireball Guards Prince
Royal Giant
Fireball
Cannon
Rage
Guards
Bomber Cannon Prince
Prince
Bats Cannon Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball
Bats Cannon Prince
Cannon Prince Bomber Bats
Cannon Prince Bats Guards
Bomber Fireball Prince
Fireball Bomber Bats Cannon Guards
Bats Cannon Fireball
Cannon Fireball
Cannon Prince
Guards Bomber Cannon Prince
Bats Guards Bomber Cannon Fireball
Bats Fireball
Cannon Prince Bomber Bats Fireball Guards
Bomber Fireball Bats Cannon Guards Prince
Cannon Prince
Cannon Fireball Prince
Bomber Bats Cannon Fireball Prince
Cannon Fireball Bomber Bats Guards Prince
Bomber Bats Cannon Fireball Guards
Cannon Prince
Bomber Bats Cannon Fireball Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince
Fireball Bomber Prince
Guards Bats Prince
Guards Prince Bats Fireball
Cannon Guards Prince
Fireball Bats
Guards Prince Bats Fireball
Prince
Bats Fireball Prince
Cannon Guards
Bats Guards Prince
Fireball Guards Prince
Prince Cannon Fireball Guards
Bomber Cannon Fireball
Guards Bomber Bats Fireball Prince
Bats Bomber Cannon Fireball
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards Prince
Bomber Fireball
Fireball Bats
Bomber
Fireball
Fireball
Bats Fireball Guards Prince
Fireball Prince
Fireball
Fireball
Fireball
Fireball Prince
Bomber Fireball
Fireball
Fireball
Bomber Bats
Bomber Fireball Prince
Bomber Fireball
Fireball Prince
Fireball
Prince
Fireball
Bomber Fireball
Fireball
Fireball Prince
Fireball
Bats Fireball
Bats Fireball Guards
Fireball
Bomber Fireball
Fireball
Prince
Fireball
Bats Fireball Guards Prince
Fireball
Fireball
Fireball Prince
Bomber Fireball
Fireball
Prince
Bats Fireball Guards
Bats Fireball
Fireball Prince
Prince
Fireball

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