My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Bomber Cannon Fisherman
Zap
Bomber Cannon Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber Cannon
The Log
Electro Spirit Bomber Cannon Royal Giant Fisherman
Earthquake
Bomber Cannon
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Fisherman
Fireball
Bomber Cannon Fisherman
Poison
Bomber Cannon Fisherman Phoenix
Lightning
Cannon Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Cannon Fisherman Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Phoenix
Bomber
Royal Giant
Cannon
Royal Giant
Bomber Fireball Fisherman Electro Spirit The Log
Fireball
Royal Giant Electro Spirit The Log
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant The Log
Phoenix
Electro Spirit

Defense Synergies 2 8

Electro Spirit
The Log Fisherman Phoenix
Bomber
Cannon The Log Fisherman
Cannon
The Log Bomber Fireball
Royal Giant
Fireball
The Log Cannon
The Log
Cannon Fireball Electro Spirit Bomber Fisherman
Fisherman
Electro Spirit Bomber The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball The Log
Cannon The Log Fisherman Phoenix
Cannon Fisherman Bomber
Cannon Fisherman Phoenix
Bomber Fireball The Log
Fireball The Log Electro Spirit Bomber Cannon
Electro Spirit Cannon Fireball Phoenix
Electro Spirit Cannon Fireball The Log Phoenix
Cannon Fisherman Phoenix
Bomber Cannon Fisherman Phoenix
Electro Spirit Bomber Cannon Fireball The Log Fisherman
Fireball Phoenix
Cannon Bomber Fireball The Log
Bomber Fireball Electro Spirit Cannon The Log
Cannon Phoenix
Cannon Fireball The Log Fisherman
Bomber Cannon Fireball Fisherman
Cannon Fireball Electro Spirit Bomber The Log Fisherman
The Log Electro Spirit Bomber Cannon Fireball Fisherman
Cannon Fisherman Phoenix
Bomber Electro Spirit Cannon Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Bomber The Log Fisherman Phoenix
The Log Fisherman
Fireball The Log Fisherman Phoenix
Cannon Fisherman Phoenix
Fireball Electro Spirit
Fireball Phoenix
Fisherman Phoenix
Electro Spirit Fireball The Log Phoenix
Cannon Phoenix
Phoenix
Fireball The Log Phoenix
Cannon Fireball
Bomber Cannon Fireball
Phoenix Electro Spirit Bomber Fireball The Log Fisherman
Electro Spirit Bomber Cannon Fireball The Log Phoenix
Electro Spirit Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Bomber Fireball The Log
Fireball Electro Spirit
Bomber The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Fisherman
Bomber Fireball The Log Fisherman
Bomber Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Bomber Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Electro Spirit Fireball
Fireball
Bomber Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball
Fireball
The Log Fireball
Fireball
The Log Bomber Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

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