My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Fire Spirit Cannon Musketeer Royal Hogs
Zap
Skeletons Fire Spirit Cannon Royal Hogs
Barbarian Barrel
Skeletons Fire Spirit Cannon Musketeer Royal Hogs
The Log
Skeletons Fire Spirit Cannon Musketeer Royal Hogs
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Fire Spirit Royal Hogs
Royal Delivery
Skeletons Fire Spirit Musketeer Royal Hogs
Fireball
Cannon Musketeer Royal Hogs
Poison
Cannon Musketeer Royal Hogs
Lightning
Cannon Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Cannon Royal Delivery Earthquake Musketeer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Hogs
Cannon
Royal Delivery
Earthquake
Royal Hogs The Log
Musketeer
Royal Hogs The Log
Royal Hogs
Earthquake Fire Spirit Musketeer The Log
The Log
Earthquake Musketeer Royal Hogs

Defense Synergies 7 9

Skeletons
Cannon Musketeer Fire Spirit Royal Delivery Earthquake The Log
Fire Spirit
Skeletons The Log
Cannon
Skeletons Royal Delivery Musketeer The Log Earthquake
Royal Delivery
Cannon Musketeer Skeletons Earthquake The Log
Earthquake
Skeletons Cannon Royal Delivery The Log
Musketeer
Skeletons Cannon Royal Delivery The Log
Royal Hogs
The Log
Cannon Musketeer Skeletons Fire Spirit Royal Delivery Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer The Log
Skeletons Cannon Royal Delivery Musketeer The Log
Cannon Skeletons Fire Spirit Royal Delivery Musketeer
Cannon Skeletons Musketeer
Royal Delivery Earthquake The Log
Royal Delivery The Log Skeletons Fire Spirit Cannon Earthquake Musketeer
Musketeer Fire Spirit Cannon Royal Delivery
Earthquake Cannon Musketeer The Log
Cannon Skeletons Musketeer
Skeletons Fire Spirit Cannon Royal Delivery Musketeer
Skeletons Cannon Royal Delivery Earthquake Musketeer The Log
Musketeer Royal Delivery
Cannon Skeletons Fire Spirit Royal Delivery Earthquake Musketeer The Log
Fire Spirit Cannon Royal Delivery Earthquake The Log
Cannon
Cannon Royal Delivery The Log
Skeletons Cannon Royal Delivery Musketeer
Fire Spirit Cannon Royal Delivery Musketeer The Log
Royal Delivery Earthquake The Log Fire Spirit Cannon Musketeer
Cannon Musketeer
Fire Spirit Cannon Royal Delivery Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Musketeer The Log
Royal Delivery Skeletons Musketeer The Log
Royal Delivery Musketeer The Log
Skeletons Cannon Royal Delivery Musketeer
Fire Spirit Royal Delivery Skeletons Musketeer
Royal Delivery Skeletons Musketeer
Royal Delivery
Royal Delivery Skeletons The Log
Skeletons Cannon Royal Delivery Musketeer
Musketeer
Royal Delivery The Log
Royal Delivery Skeletons Cannon
Cannon Musketeer
Skeletons Royal Delivery Musketeer The Log
Cannon Royal Delivery Earthquake Musketeer The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Fire Spirit Earthquake The Log
Fire Spirit Musketeer
Fire Spirit Earthquake Musketeer The Log
Earthquake The Log Fire Spirit
The Log
Fire Spirit Musketeer
Earthquake Musketeer The Log
Fire Spirit Musketeer
Earthquake Fire Spirit Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Fire Spirit Earthquake Musketeer The Log
Fire Spirit Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Fire Spirit
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Fire Spirit Musketeer
Fire Spirit Musketeer
The Log
Musketeer
The Log Earthquake Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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