My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Wall Breakers Ram Rider
Giant Snowball
Skeletons Cannon Royal Recruits Dart Goblin Wall Breakers Ram Rider
Zap
Skeletons Cannon Dart Goblin Wall Breakers Ram Rider
Barbarian Barrel
Skeletons Cannon Royal Recruits Dart Goblin Wall Breakers
The Log
Skeletons Cannon Royal Recruits Dart Goblin Wall Breakers Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Skeletons Royal Recruits Dart Goblin Wall Breakers Ram Rider
Fireball
Cannon Dart Goblin Wall Breakers Ram Rider
Poison
Cannon Royal Recruits Dart Goblin
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Arrows Cannon Dart Goblin Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Ram Rider
Cannon
Royal Recruits
Dart Goblin Wall Breakers Ram Rider
Dart Goblin
Royal Recruits Wall Breakers The Log Ram Rider
Wall Breakers
Arrows Royal Recruits Dart Goblin The Log
The Log
Dart Goblin Wall Breakers Ram Rider
Ram Rider
Arrows Royal Recruits Dart Goblin The Log

Defense Synergies 3 10

Skeletons
Cannon Dart Goblin The Log Ram Rider
Arrows
Cannon
Cannon
Skeletons The Log Arrows Royal Recruits Dart Goblin
Royal Recruits
Cannon Dart Goblin The Log
Dart Goblin
Skeletons Cannon Royal Recruits The Log Ram Rider
Wall Breakers
The Log
Cannon Skeletons Royal Recruits Dart Goblin Ram Rider
Ram Rider
Skeletons Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Dart Goblin The Log Ram Rider
Skeletons Cannon Royal Recruits Dart Goblin The Log Ram Rider
Cannon Ram Rider Skeletons Royal Recruits Dart Goblin
Cannon Royal Recruits Skeletons Dart Goblin Ram Rider
Arrows Royal Recruits The Log
Arrows The Log Skeletons Cannon Dart Goblin
Dart Goblin Ram Rider Arrows Cannon
Arrows Cannon Royal Recruits Dart Goblin The Log Ram Rider
Cannon Skeletons Royal Recruits
Skeletons Cannon Royal Recruits Dart Goblin
Dart Goblin Skeletons Arrows Cannon Royal Recruits The Log Ram Rider
Arrows Dart Goblin Ram Rider
Cannon Royal Recruits Skeletons The Log Ram Rider
Arrows Cannon Royal Recruits Dart Goblin The Log
Royal Recruits Cannon Ram Rider
Cannon Royal Recruits The Log Ram Rider
Skeletons Arrows Cannon Royal Recruits
Arrows Cannon Royal Recruits Dart Goblin The Log Ram Rider
Arrows The Log Cannon Royal Recruits Dart Goblin Ram Rider
Cannon Royal Recruits Dart Goblin Ram Rider
Royal Recruits Arrows Cannon Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons
Arrows The Log
Royal Recruits Skeletons The Log Ram Rider
Royal Recruits The Log Ram Rider
Royal Recruits Skeletons Cannon Ram Rider
Arrows Skeletons Dart Goblin Ram Rider
Royal Recruits Skeletons Dart Goblin Ram Rider
Royal Recruits
Royal Recruits Skeletons The Log
Royal Recruits Skeletons Cannon Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Arrows The Log
Royal Recruits Skeletons Cannon Ram Rider
Royal Recruits Cannon Dart Goblin
Royal Recruits Skeletons Dart Goblin The Log
Arrows Cannon Royal Recruits Dart Goblin The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin The Log
Arrows Dart Goblin The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Royal Recruits Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Ram Rider
Arrows The Log Dart Goblin Ram Rider
Arrows Royal Recruits Dart Goblin The Log Ram Rider
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Royal Recruits Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log Dart Goblin Ram Rider
Arrows The Log Ram Rider
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Royal Recruits Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin
Royal Recruits Dart Goblin The Log
Dart Goblin

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