My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Cannon Musketeer Clone
Zap
Cannon Clone Sparky
Barbarian Barrel
Cannon Musketeer Clone Giant Skeleton Sparky
The Log
Cannon Musketeer Clone Giant Skeleton Sparky
Earthquake
Cannon Clone
Arrows
Clone
Royal Delivery
Musketeer Clone Giant Skeleton Sparky
Fireball
Cannon Musketeer Clone Sparky
Poison
Cannon Musketeer Clone Sparky
Lightning
Cannon Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Clone Tornado Musketeer Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Clone Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Musketeer
Giant Skeleton The Log
Rocket
Tornado
Clone
Giant Skeleton Sparky
Tornado
Rocket Sparky Giant Skeleton The Log
Giant Skeleton
Clone Musketeer Tornado The Log Sparky
The Log
Musketeer Tornado Giant Skeleton Sparky
Sparky
Tornado Clone Giant Skeleton The Log

Defense Synergies 5 10

Cannon
Musketeer The Log Rocket Sparky
Musketeer
Cannon The Log Tornado Giant Skeleton
Rocket
Tornado Cannon The Log
Clone
Tornado
Rocket Sparky Musketeer Giant Skeleton The Log Sparky
Giant Skeleton
Musketeer Tornado The Log
The Log
Cannon Musketeer Rocket Tornado Giant Skeleton Sparky
Sparky
Tornado Cannon Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Musketeer The Log Sparky
Sparky Cannon Musketeer The Log
Cannon Rocket Tornado Sparky Musketeer Giant Skeleton
Cannon Sparky Musketeer
Rocket Tornado Giant Skeleton The Log Sparky
Tornado The Log Cannon Musketeer
Musketeer Rocket Tornado Cannon
Rocket Cannon Musketeer Giant Skeleton The Log Sparky
Cannon Sparky Musketeer Tornado
Tornado Cannon Musketeer Giant Skeleton Sparky
Cannon Musketeer Tornado Giant Skeleton The Log
Musketeer Tornado
Cannon Sparky Musketeer Rocket Giant Skeleton The Log
Rocket Sparky Cannon Tornado The Log
Sparky Cannon
Rocket Tornado Cannon The Log Sparky
Sparky Cannon Musketeer Tornado
Cannon Musketeer Tornado The Log
Tornado The Log Cannon Musketeer Giant Skeleton
Sparky Cannon Musketeer Tornado
Cannon Musketeer Giant Skeleton The Log Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Musketeer Rocket The Log
Giant Skeleton Musketeer Rocket The Log Sparky
Rocket Giant Skeleton Musketeer Tornado The Log Sparky
Giant Skeleton Cannon Musketeer Sparky
Rocket Musketeer Tornado
Rocket Sparky Musketeer Giant Skeleton
Giant Skeleton Sparky
Rocket Giant Skeleton Tornado The Log Sparky
Cannon Musketeer Sparky
Musketeer Giant Skeleton Sparky
Rocket Tornado Giant Skeleton The Log
Rocket Giant Skeleton Cannon Sparky
Cannon Musketeer Sparky
Sparky Musketeer Rocket Tornado Giant Skeleton The Log
Cannon Musketeer Giant Skeleton The Log Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton The Log Sparky
Musketeer Tornado The Log
Rocket Giant Skeleton The Log Sparky
Musketeer Rocket Giant Skeleton The Log Sparky
Rocket The Log Sparky
Musketeer Rocket Tornado
Musketeer Tornado The Log Sparky
The Log Tornado
The Log Tornado
Rocket Musketeer Tornado Sparky
Rocket Musketeer Tornado The Log Sparky
Musketeer Rocket Tornado
Rocket Musketeer The Log Sparky
Musketeer Rocket
Musketeer The Log Sparky
Rocket Musketeer The Log Sparky
Musketeer Rocket The Log Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Musketeer The Log Sparky
Rocket Tornado The Log
Rocket Musketeer Giant Skeleton The Log Sparky
Rocket Tornado
Rocket Musketeer Tornado The Log Sparky
Rocket Musketeer The Log
Tornado The Log Sparky
The Log Musketeer Tornado Sparky
Musketeer Tornado The Log Sparky
Rocket Musketeer Tornado The Log Sparky
Musketeer Tornado Sparky
Rocket Musketeer
Sparky
Musketeer Rocket The Log Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket The Log Sparky
Musketeer Rocket
Rocket Musketeer Tornado
The Log
Musketeer Rocket Sparky
The Log Musketeer
Rocket Tornado Giant Skeleton Sparky
Musketeer Sparky
Musketeer Rocket Tornado Giant Skeleton The Log Sparky
Musketeer Rocket Tornado
Musketeer Rocket Tornado Giant Skeleton The Log Sparky
Sparky
Rocket Sparky

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