My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Cannon Goblin Gang Royal Hogs Skeleton Army
Zap
Cannon Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Tesla Royal Hogs Skeleton Army
The Log
Cannon Goblin Gang Royal Hogs Skeleton Army
Earthquake
Cannon Goblin Gang Tesla Royal Hogs Skeleton Army
Arrows
Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Goblin Gang Royal Hogs Skeleton Army
Fireball
Cannon Goblin Gang Tesla Royal Hogs Skeleton Army
Poison
Cannon Goblin Gang Royal Hogs Skeleton Army
Lightning
Cannon Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Cannon Goblin Gang Earthquake Skeleton Army Tesla Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Cannon Goblin Gang

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Royal Hogs Earthquake
Cannon
Goblin Gang
Royal Hogs
Tesla
Earthquake
Royal Hogs Arrows
Royal Hogs
Arrows Earthquake Goblin Gang
Skeleton Army

Defense Synergies 1 8

Berserker
Arrows
Cannon Tesla
Cannon
Arrows Goblin Gang Earthquake Skeleton Army
Goblin Gang
Tesla Cannon Skeleton Army
Tesla
Goblin Gang Arrows Earthquake Skeleton Army
Earthquake
Cannon Tesla
Royal Hogs
Skeleton Army
Cannon Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tesla
Skeleton Army Cannon Goblin Gang Tesla
Cannon Goblin Gang Tesla Skeleton Army
Cannon Tesla Skeleton Army Goblin Gang
Arrows Earthquake Skeleton Army
Arrows Goblin Gang Skeleton Army Cannon Tesla Earthquake
Tesla Arrows Cannon Goblin Gang
Earthquake Arrows Cannon Tesla
Cannon Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Tesla
Goblin Gang Skeleton Army Arrows Cannon Tesla Earthquake
Arrows Tesla Goblin Gang
Cannon Tesla Skeleton Army Goblin Gang Earthquake
Skeleton Army Arrows Cannon Goblin Gang Tesla Earthquake
Skeleton Army Cannon Goblin Gang Tesla
Skeleton Army Cannon Goblin Gang Tesla
Tesla Arrows Cannon Goblin Gang Skeleton Army
Arrows Cannon Tesla Goblin Gang Skeleton Army
Arrows Earthquake Cannon Tesla
Cannon Tesla
Goblin Gang Skeleton Army Arrows Cannon Tesla Earthquake
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla
Arrows Goblin Gang Tesla
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla
Cannon Goblin Gang Tesla Skeleton Army
Arrows Goblin Gang Tesla
Goblin Gang Skeleton Army Tesla
Tesla Skeleton Army
Skeleton Army
Cannon Goblin Gang Tesla Skeleton Army
Tesla
Skeleton Army Arrows
Skeleton Army Cannon Goblin Gang Tesla
Cannon Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army
Arrows Cannon Tesla Earthquake
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows
Arrows Earthquake
Arrows Earthquake
Arrows
Goblin Gang
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows
Arrows
Arrows
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang
Arrows Earthquake
Arrows
Goblin Gang

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