My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Elixir Golem Valkyrie Skeleton Army Magic Archer
The Log
Cannon Firecracker Elixir Golem Skeleton Army
Earthquake
Cannon Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Valkyrie Skeleton Army P.E.K.K.A Magic Archer
Fireball
Cannon Firecracker Elixir Golem Skeleton Army Magic Archer
Poison
Cannon Firecracker Elixir Golem Skeleton Army Magic Archer
Lightning
Cannon Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Elixir Golem Skeleton Army Valkyrie Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Elixir Golem

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem
Cannon
Firecracker
Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Arrows Magic Archer
Valkyrie
Firecracker P.E.K.K.A Magic Archer
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Firecracker Valkyrie
Magic Archer
P.E.K.K.A Elixir Golem Valkyrie

Defense Synergies 1 12

Arrows
Cannon Valkyrie P.E.K.K.A
Cannon
Arrows Firecracker Valkyrie Skeleton Army Magic Archer
Firecracker
Valkyrie Cannon Skeleton Army P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Arrows Cannon P.E.K.K.A Magic Archer
Skeleton Army
Cannon Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Valkyrie
Magic Archer
Cannon Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Cannon Firecracker Valkyrie
Cannon Skeleton Army P.E.K.K.A Valkyrie
Cannon Skeleton Army P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Cannon Firecracker Valkyrie Magic Archer
Arrows Cannon Firecracker Magic Archer
Arrows Cannon Valkyrie P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Cannon Firecracker Valkyrie
Valkyrie Skeleton Army Arrows Cannon Firecracker Magic Archer
Arrows Firecracker Magic Archer
Cannon Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Cannon Firecracker P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon P.E.K.K.A
Arrows Cannon Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Cannon Firecracker Valkyrie Skeleton Army Magic Archer
Arrows Valkyrie Cannon Firecracker Magic Archer
P.E.K.K.A Cannon
Valkyrie Skeleton Army Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A
Arrows Firecracker Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Cannon Valkyrie Skeleton Army
Arrows Firecracker Magic Archer
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Firecracker Valkyrie Skeleton Army Magic Archer
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Cannon Valkyrie
Cannon Firecracker Valkyrie Skeleton Army Magic Archer
Skeleton Army Firecracker Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Cannon Firecracker P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Firecracker Arrows Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Skeleton Army Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker

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