My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Cannon Royal Hogs Wall Breakers
Zap
Cannon Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Cannon Firecracker Bomb Tower Royal Hogs Wall Breakers
The Log
Cannon Firecracker Suspicious Bush Royal Hogs Wall Breakers
Earthquake
Cannon Firecracker Bomb Tower Royal Hogs
Arrows
Firecracker Suspicious Bush Royal Hogs Wall Breakers
Royal Delivery
Firecracker Royal Hogs Wall Breakers Mother Witch
Fireball
Cannon Firecracker Suspicious Bush Bomb Tower Royal Hogs Wall Breakers Mother Witch
Poison
Cannon Firecracker Suspicious Bush Bomb Tower Royal Hogs Mother Witch
Lightning
Cannon Bomb Tower Mother Witch
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Cannon Firecracker Tornado Bomb Tower Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Cannon Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Hogs Wall Breakers Tornado
Suspicious Bush
Bomb Tower
Royal Hogs
Mother Witch Firecracker
Wall Breakers
Firecracker
Tornado
Firecracker
Mother Witch
Royal Hogs

Defense Synergies 1 5

Cannon
Firecracker Mother Witch
Firecracker
Cannon Bomb Tower Tornado
Suspicious Bush
Bomb Tower
Tornado Firecracker
Royal Hogs
Wall Breakers
Tornado
Bomb Tower Firecracker Mother Witch
Mother Witch
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Bomb Tower Cannon Firecracker
Cannon Bomb Tower Tornado
Cannon Bomb Tower Firecracker
Firecracker Bomb Tower Tornado
Tornado Cannon Firecracker Bomb Tower Mother Witch
Tornado Cannon Firecracker Bomb Tower
Cannon Bomb Tower
Cannon Bomb Tower Tornado
Tornado Cannon Firecracker
Mother Witch Cannon Firecracker Bomb Tower Tornado
Firecracker Tornado
Cannon Bomb Tower
Bomb Tower Cannon Firecracker Tornado
Cannon Bomb Tower
Bomb Tower Tornado Cannon
Bomb Tower Cannon Firecracker Tornado
Cannon Bomb Tower Firecracker Tornado
Bomb Tower Tornado Cannon Firecracker Mother Witch
Cannon Bomb Tower Tornado
Cannon Firecracker Bomb Tower Mother Witch
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Bomb Tower
Bomb Tower
Tornado
Cannon
Firecracker Mother Witch Bomb Tower Tornado
Bomb Tower
Bomb Tower
Firecracker Bomb Tower Tornado
Cannon
Bomb Tower
Tornado
Cannon Bomb Tower
Cannon Firecracker Bomb Tower
Firecracker Bomb Tower Tornado
Cannon Firecracker Bomb Tower Mother Witch
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker
Firecracker
Firecracker Mother Witch Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Mother Witch
Tornado
Tornado
Firecracker Tornado Mother Witch
Firecracker Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Mother Witch
Firecracker
Firecracker
Firecracker
Firecracker Tornado
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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