My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Flying Machine Baby Dragon Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Flying Machine Baby Dragon Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine Cannon Cart
Barbarian Barrel
Ice Spirit Elixir Golem Cannon Cart
The Log
Ice Spirit Elixir Golem Cannon Cart
Earthquake
Elixir Golem
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Elixir Golem Flying Machine Baby Dragon Cannon Cart P.E.K.K.A
Fireball
Elixir Golem Flying Machine Baby Dragon Cannon Cart
Poison
Elixir Golem Flying Machine
Lightning
Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Elixir Golem Void Flying Machine Baby Dragon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Elixir Golem Void

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Elixir Golem Baby Dragon Cannon Cart
Earthquake
Elixir Golem P.E.K.K.A
Elixir Golem
Earthquake Ice Spirit Flying Machine Baby Dragon
Flying Machine
Elixir Golem Baby Dragon Cannon Cart P.E.K.K.A
Void
Baby Dragon
Ice Spirit Elixir Golem Flying Machine Cannon Cart P.E.K.K.A
Cannon Cart
Ice Spirit Flying Machine Baby Dragon
P.E.K.K.A
Ice Spirit Earthquake Flying Machine Baby Dragon

Defense Synergies 0 10

Ice Spirit
Earthquake Flying Machine Baby Dragon Cannon Cart P.E.K.K.A
Earthquake
Ice Spirit
Elixir Golem
Flying Machine
Ice Spirit Baby Dragon Cannon Cart P.E.K.K.A
Void
Baby Dragon
Ice Spirit Flying Machine Cannon Cart P.E.K.K.A
Cannon Cart
Ice Spirit Flying Machine Baby Dragon
P.E.K.K.A
Ice Spirit Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Flying Machine Void Baby Dragon
P.E.K.K.A Ice Spirit Flying Machine Cannon Cart
P.E.K.K.A Void Cannon Cart
P.E.K.K.A Cannon Cart
Earthquake P.E.K.K.A
Earthquake Flying Machine Baby Dragon Cannon Cart
Ice Spirit Flying Machine Void Baby Dragon
Earthquake Flying Machine Void Baby Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A
Ice Spirit Cannon Cart
Earthquake Flying Machine Baby Dragon Cannon Cart
Flying Machine Baby Dragon
P.E.K.K.A Ice Spirit Earthquake Flying Machine Cannon Cart
Ice Spirit Earthquake Baby Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Ice Spirit P.E.K.K.A
Cannon Cart P.E.K.K.A
Ice Spirit Flying Machine Baby Dragon Cannon Cart
Earthquake Baby Dragon Ice Spirit Flying Machine Cannon Cart
P.E.K.K.A Cannon Cart
Earthquake Flying Machine Baby Dragon Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Cannon Cart P.E.K.K.A
Void Flying Machine Baby Dragon Cannon Cart
P.E.K.K.A Ice Spirit Cannon Cart
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
Ice Spirit Flying Machine Baby Dragon
P.E.K.K.A Flying Machine Void Cannon Cart
P.E.K.K.A Cannon Cart
Void P.E.K.K.A Ice Spirit Flying Machine Baby Dragon Cannon Cart
P.E.K.K.A
P.E.K.K.A Flying Machine Cannon Cart
P.E.K.K.A Void
Cannon Cart P.E.K.K.A
Flying Machine Baby Dragon Cannon Cart
Ice Spirit Flying Machine Baby Dragon Cannon Cart P.E.K.K.A
Earthquake Flying Machine Baby Dragon Cannon Cart P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Flying Machine Baby Dragon
Void Flying Machine Baby Dragon
Earthquake Flying Machine Void Baby Dragon Cannon Cart
Earthquake Cannon Cart Flying Machine Void
Earthquake Baby Dragon
Ice Spirit Flying Machine Baby Dragon
Earthquake Flying Machine Baby Dragon
Earthquake Ice Spirit Flying Machine Baby Dragon
Void Flying Machine
Void
Void Earthquake Flying Machine Cannon Cart
Void Flying Machine Baby Dragon
Earthquake Flying Machine Void Baby Dragon Cannon Cart
Earthquake Flying Machine Void Baby Dragon Cannon Cart
Earthquake Flying Machine Baby Dragon Cannon Cart
Earthquake Flying Machine Baby Dragon Cannon Cart
Earthquake Flying Machine Baby Dragon Cannon Cart
Earthquake
Void Earthquake Flying Machine Baby Dragon
Earthquake Flying Machine Void Baby Dragon
Earthquake Void Baby Dragon
Void
Void
Earthquake Flying Machine Void Baby Dragon Cannon Cart
Earthquake Ice Spirit Baby Dragon
Void Earthquake Flying Machine Baby Dragon
Void Flying Machine Baby Dragon
Void Baby Dragon
Flying Machine Void Baby Dragon
Ice Spirit Flying Machine Void
Void
Void Earthquake
Void Ice Spirit
P.E.K.K.A
Earthquake
Earthquake Ice Spirit Flying Machine Void Cannon Cart
Flying Machine Baby Dragon
Void Flying Machine Baby Dragon Cannon Cart
Earthquake Flying Machine Baby Dragon
Void
Flying Machine Cannon Cart P.E.K.K.A
Ice Spirit Flying Machine Baby Dragon
Flying Machine Void
Void Flying Machine Baby Dragon Cannon Cart
Cannon Cart P.E.K.K.A
Void
Void

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