My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman Graveyard
Giant Snowball
Musketeer Princess Fisherman Graveyard
Zap
Cannon Cart Princess Fisherman Graveyard
Barbarian Barrel
Musketeer Bomb Tower Cannon Cart Princess Graveyard
The Log
Musketeer Cannon Cart Princess Fisherman Graveyard
Earthquake
Bomb Tower Graveyard
Arrows
Princess Graveyard
Royal Delivery
Musketeer Cannon Cart Princess Fisherman Graveyard
Fireball
Musketeer Bomb Tower Cannon Cart Princess Fisherman
Poison
Musketeer Bomb Tower Princess Fisherman Graveyard
Lightning
Musketeer Bomb Tower Cannon Cart Fisherman
Rocket
Musketeer Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Princess Fisherman Musketeer Bomb Tower Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Void Princess Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Cannon Cart Fisherman Graveyard
Bomb Tower
Rage
Cannon Cart
Void
Cannon Cart
Musketeer Rage Fisherman Graveyard
Princess
Fisherman
Musketeer Cannon Cart Graveyard
Graveyard
Musketeer Cannon Cart Fisherman

Defense Synergies 0 4

Musketeer
Bomb Tower Cannon Cart Fisherman
Bomb Tower
Musketeer
Rage
Void
Cannon Cart
Musketeer Princess
Princess
Cannon Cart
Fisherman
Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Void
Bomb Tower Musketeer Cannon Cart Fisherman
Bomb Tower Fisherman Musketeer Void Cannon Cart
Bomb Tower Musketeer Cannon Cart Fisherman
Bomb Tower Princess
Musketeer Bomb Tower Cannon Cart
Musketeer Bomb Tower Void Princess
Musketeer Bomb Tower Void Cannon Cart
Musketeer Bomb Tower Princess Fisherman
Musketeer Cannon Cart Fisherman
Musketeer Bomb Tower Cannon Cart Princess Fisherman
Musketeer Princess
Bomb Tower Musketeer Cannon Cart
Bomb Tower Cannon Cart Princess
Bomb Tower Cannon Cart
Bomb Tower Fisherman
Bomb Tower Musketeer Cannon Cart Fisherman
Bomb Tower Musketeer Cannon Cart Fisherman
Bomb Tower Musketeer Cannon Cart Princess Fisherman
Musketeer Bomb Tower Cannon Cart Fisherman
Musketeer Bomb Tower Cannon Cart Fisherman
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Cannon Cart Fisherman
Void Musketeer Bomb Tower Cannon Cart Fisherman
Musketeer Bomb Tower Cannon Cart Fisherman
Musketeer Cannon Cart Fisherman
Musketeer Cannon Cart Fisherman
Musketeer Bomb Tower Princess
Musketeer Bomb Tower Void Cannon Cart
Bomb Tower Cannon Cart Fisherman
Void Bomb Tower Cannon Cart
Musketeer
Musketeer Bomb Tower Cannon Cart
Void
Cannon Cart Bomb Tower
Musketeer Bomb Tower Cannon Cart Princess
Musketeer Bomb Tower Cannon Cart Fisherman
Musketeer Bomb Tower Cannon Cart Princess
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Musketeer
Void Musketeer Princess Fisherman
Void Cannon Cart
Cannon Cart Musketeer Void
Musketeer Princess
Musketeer Princess
Princess
Void Fisherman
Musketeer Void Fisherman
Void Musketeer Cannon Cart Princess Fisherman
Void Musketeer Princess
Musketeer Void Cannon Cart Princess Fisherman
Musketeer Void Cannon Cart Princess Fisherman
Princess Musketeer Cannon Cart Fisherman
Musketeer Cannon Cart Princess
Musketeer Cannon Cart Princess
Fisherman
Void Musketeer Princess Fisherman
Void Princess
Musketeer Void
Void Princess
Void Musketeer Fisherman
Musketeer Void Cannon Cart
Princess
Fisherman
Void Musketeer Princess Fisherman
Void Musketeer Princess Fisherman
Void Musketeer Fisherman
Musketeer Void Princess
Musketeer Void
Void
Void Musketeer
Void Princess
Princess
Musketeer Void Cannon Cart Princess
Musketeer Princess
Void Musketeer Cannon Cart Princess
Musketeer Princess
Void
Musketeer Cannon Cart
Musketeer Princess
Musketeer Void Princess
Void Musketeer Cannon Cart Princess
Cannon Cart
Void
Void

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