My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Dark Prince Witch Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army Dark Prince Bandit
Giant Snowball
Archers Skeleton Army Baby Dragon Witch
Zap
Archers Skeleton Army Dark Prince Witch Bandit
Barbarian Barrel
Archers Elite Barbarians Skeleton Army Dark Prince Witch Bandit
The Log
Archers Elite Barbarians Skeleton Army Dark Prince Witch Bandit
Earthquake
Archers Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Elite Barbarians Skeleton Army Baby Dragon Dark Prince Witch Bandit Mother Witch
Fireball
Archers Elite Barbarians Skeleton Army Baby Dragon Witch Bandit Mother Witch
Poison
Archers Skeleton Army Witch Mother Witch
Lightning
Elite Barbarians Baby Dragon Dark Prince Witch Bandit Mother Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Bandit Baby Dragon Dark Prince Mother Witch Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Skeleton Army Bandit Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Baby Dragon Dark Prince Bandit
Elite Barbarians
Archers Bandit
Skeleton Army
Baby Dragon
Archers Dark Prince Witch Bandit
Dark Prince
Archers Baby Dragon Witch Bandit Mother Witch
Witch
Baby Dragon Dark Prince Bandit
Bandit
Archers Elite Barbarians Baby Dragon Dark Prince Witch
Mother Witch
Dark Prince

Defense Synergies 2 14

Archers
Skeleton Army Baby Dragon Dark Prince Witch Bandit
Elite Barbarians
Dark Prince Mother Witch
Skeleton Army
Archers Bandit
Baby Dragon
Archers Dark Prince Witch Bandit Mother Witch
Dark Prince
Elite Barbarians Archers Baby Dragon Witch Bandit Mother Witch
Witch
Archers Baby Dragon Dark Prince Bandit
Bandit
Archers Skeleton Army Baby Dragon Dark Prince Witch
Mother Witch
Elite Barbarians Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Skeleton Army Dark Prince Witch Bandit
Skeleton Army Witch Archers Elite Barbarians Dark Prince Bandit
Elite Barbarians Skeleton Army Witch Dark Prince Bandit
Elite Barbarians Skeleton Army Dark Prince
Skeleton Army Archers Baby Dragon Dark Prince Bandit Mother Witch
Archers Baby Dragon Witch
Baby Dragon Bandit
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Dark Prince Bandit
Archers Skeleton Army Witch Mother Witch Baby Dragon Dark Prince Bandit
Archers Baby Dragon Witch
Skeleton Army Elite Barbarians Dark Prince Witch Bandit
Skeleton Army Baby Dragon Dark Prince Witch
Elite Barbarians Skeleton Army Bandit
Skeleton Army Elite Barbarians Bandit
Elite Barbarians Skeleton Army Dark Prince Witch
Archers Elite Barbarians Skeleton Army Baby Dragon Dark Prince Witch Bandit
Baby Dragon Witch Archers Dark Prince Bandit Mother Witch
Elite Barbarians
Skeleton Army Dark Prince Archers Elite Barbarians Baby Dragon Witch Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Elite Barbarians Dark Prince Witch Bandit
Bandit Archers Elite Barbarians Baby Dragon
Skeleton Army Bandit Elite Barbarians Dark Prince Witch
Skeleton Army Dark Prince Elite Barbarians Bandit
Elite Barbarians Skeleton Army Dark Prince Witch Bandit
Mother Witch Archers Baby Dragon Witch
Skeleton Army Dark Prince Archers Elite Barbarians Witch Bandit
Elite Barbarians Skeleton Army Dark Prince
Elite Barbarians Skeleton Army Baby Dragon Dark Prince Witch Bandit
Witch Skeleton Army
Elite Barbarians Dark Prince Witch
Skeleton Army Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Dark Prince Witch Bandit
Archers Skeleton Army Baby Dragon Witch
Elite Barbarians Skeleton Army Witch Archers Baby Dragon Dark Prince
Archers Elite Barbarians Baby Dragon Dark Prince Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Dark Prince
Baby Dragon Dark Prince
Mother Witch Baby Dragon Witch
Archers Baby Dragon Witch
Baby Dragon
Bandit
Elite Barbarians
Dark Prince Bandit
Archers Baby Dragon
Elite Barbarians Baby Dragon Bandit
Baby Dragon Bandit
Elite Barbarians Baby Dragon
Baby Dragon Witch Bandit
Baby Dragon Bandit
Archers Baby Dragon Dark Prince Bandit
Baby Dragon Witch Mother Witch
Baby Dragon
Baby Dragon
Mother Witch Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch Bandit
Baby Dragon Witch Bandit
Baby Dragon Bandit
Elite Barbarians Archers Baby Dragon Witch Mother Witch
Witch
Elite Barbarians
Bandit
Archers Skeleton Army Dark Prince Witch Bandit
Archers Baby Dragon Witch
Baby Dragon Dark Prince
Baby Dragon
Elite Barbarians Dark Prince
Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Bandit

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