My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Barbarians Zappies Graveyard
Zap
Zappies Dark Prince Graveyard
Barbarian Barrel
Ice Spirit Barbarians Bomb Tower Zappies Dark Prince Graveyard
The Log
Ice Spirit Barbarians Zappies Dark Prince Graveyard
Earthquake
Barbarians Bomb Tower Zappies Graveyard
Arrows
Ice Spirit Zappies Graveyard
Royal Delivery
Ice Spirit Barbarians Zappies Dark Prince Graveyard
Fireball
Barbarians Bomb Tower Zappies
Poison
Barbarians Bomb Tower Zappies Graveyard
Lightning
Bomb Tower Dark Prince
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Bomb Tower Zappies Dark Prince Barbarians Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Rage Bomb Tower Zappies

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Dark Prince Graveyard
Barbarians
Ice Spirit
Bomb Tower
Zappies
Rage Dark Prince Graveyard
Rage
Zappies Dark Prince
Dark Prince
Ice Spirit Zappies Rage Lightning Graveyard
Lightning
Dark Prince
Graveyard
Ice Spirit Zappies Dark Prince

Defense Synergies 0 5

Ice Spirit
Barbarians Bomb Tower Zappies Dark Prince
Barbarians
Ice Spirit Zappies
Bomb Tower
Ice Spirit
Zappies
Ice Spirit Barbarians
Rage
Dark Prince
Ice Spirit
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies
Barbarians Bomb Tower Ice Spirit Zappies Dark Prince
Barbarians Bomb Tower Zappies Dark Prince Lightning
Barbarians Bomb Tower Zappies Dark Prince
Lightning Barbarians Bomb Tower Dark Prince
Bomb Tower Zappies Dark Prince
Lightning Ice Spirit Bomb Tower Zappies
Lightning Barbarians Bomb Tower
Barbarians Zappies Bomb Tower
Ice Spirit Barbarians Zappies Dark Prince
Barbarians Bomb Tower Zappies Dark Prince
Zappies
Barbarians Bomb Tower Ice Spirit Zappies Dark Prince Lightning
Bomb Tower Ice Spirit Barbarians Zappies Dark Prince
Barbarians Bomb Tower Zappies
Barbarians Bomb Tower Ice Spirit Zappies Lightning
Barbarians Bomb Tower Zappies Dark Prince
Ice Spirit Bomb Tower Barbarians Zappies Dark Prince
Bomb Tower Ice Spirit Barbarians Zappies Dark Prince
Barbarians Bomb Tower Zappies
Dark Prince Barbarians Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Dark Prince
Bomb Tower Lightning
Barbarians Zappies Ice Spirit Bomb Tower Dark Prince Lightning
Dark Prince Lightning Barbarians Zappies
Barbarians Zappies Dark Prince
Ice Spirit Bomb Tower Zappies
Dark Prince Barbarians Bomb Tower Zappies Lightning
Barbarians Bomb Tower Zappies Dark Prince
Lightning Ice Spirit Barbarians Bomb Tower Zappies Dark Prince
Barbarians Zappies
Barbarians Bomb Tower Zappies Dark Prince
Lightning Barbarians Dark Prince
Barbarians Dark Prince Lightning Bomb Tower Zappies
Barbarians Bomb Tower Zappies
Barbarians Zappies Ice Spirit Bomb Tower Dark Prince Lightning
Barbarians Bomb Tower Zappies Dark Prince
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Barbarians Dark Prince
Dark Prince
Ice Spirit
Ice Spirit Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning Barbarians
Ice Spirit Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning Ice Spirit Zappies
Lightning
Lightning
Lightning Ice Spirit Zappies
Lightning
Lightning Ice Spirit Barbarians Zappies Dark Prince
Lightning Zappies
Lightning Dark Prince
Lightning
Lightning
Dark Prince
Ice Spirit Zappies Lightning
Zappies Lightning
Lightning Dark Prince
Lightning

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