My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Bowler Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Dart Goblin Dark Prince
The Log
Skeletons Dart Goblin Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Dark Prince Bowler Mother Witch
Fireball
Dart Goblin Bowler Mother Witch
Poison
Dart Goblin Mother Witch
Lightning
Dark Prince Bowler Mother Witch
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Dark Prince Mother Witch Bowler Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Dart Goblin Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Dark Prince Bowler Goblin Giant The Log
Rocket
Dark Prince
Dart Goblin Goblin Giant Mother Witch
Bowler
Dart Goblin The Log Mother Witch
Goblin Giant
Dart Goblin Dark Prince The Log Mother Witch
The Log
Dart Goblin Bowler Goblin Giant
Mother Witch
Dark Prince Bowler Goblin Giant

Defense Synergies 2 15

Skeletons
Dart Goblin Dark Prince Bowler The Log
Dart Goblin
Skeletons Dark Prince Bowler Goblin Giant The Log Mother Witch
Rocket
The Log
Dark Prince
Skeletons Dart Goblin Bowler The Log Mother Witch
Bowler
The Log Skeletons Dart Goblin Dark Prince Mother Witch
Goblin Giant
Dart Goblin The Log
The Log
Bowler Skeletons Dart Goblin Rocket Dark Prince Goblin Giant Mother Witch
Mother Witch
Dart Goblin Dark Prince Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Dart Goblin Goblin Giant The Log
Skeletons Dart Goblin Dark Prince The Log
Rocket Bowler Skeletons Dart Goblin Dark Prince
Skeletons Dart Goblin Dark Prince Bowler
Rocket Dark Prince Bowler The Log
Bowler The Log Skeletons Dart Goblin Dark Prince Mother Witch
Dart Goblin Rocket
Rocket Bowler Dart Goblin Goblin Giant The Log
Skeletons
Skeletons Dart Goblin Dark Prince Bowler
Dart Goblin Mother Witch Skeletons Dark Prince Bowler Goblin Giant The Log
Dart Goblin
Bowler Skeletons Rocket Dark Prince The Log
Rocket Bowler Dart Goblin Dark Prince The Log
Rocket Bowler The Log
Skeletons Dark Prince Bowler
Dart Goblin Dark Prince Bowler The Log
The Log Dart Goblin Dark Prince Bowler Mother Witch
Dart Goblin
Dark Prince Bowler Dart Goblin Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Bowler
Rocket Bowler The Log
Skeletons Rocket Dark Prince Bowler Goblin Giant The Log
Rocket Dark Prince Bowler Goblin Giant The Log
Skeletons Dark Prince Bowler Goblin Giant
Rocket Mother Witch Skeletons Dart Goblin Goblin Giant
Rocket Dark Prince Skeletons Dart Goblin Bowler Goblin Giant
Dark Prince Goblin Giant
Rocket Skeletons Dark Prince The Log
Skeletons Dart Goblin Goblin Giant
Dart Goblin Dark Prince Bowler
Rocket Dark Prince Bowler Goblin Giant The Log
Rocket Dark Prince Bowler Skeletons Goblin Giant
Dart Goblin Bowler
Skeletons Dart Goblin Rocket Dark Prince Bowler Goblin Giant The Log
Bowler Dart Goblin Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket The Log
Dart Goblin Bowler The Log
Rocket Dart Goblin Goblin Giant The Log
Dart Goblin Rocket Dark Prince The Log
Rocket Dark Prince Bowler The Log
Mother Witch Dart Goblin Rocket Goblin Giant
Dart Goblin Bowler The Log
The Log Dart Goblin Bowler
The Log Dart Goblin
Rocket Bowler
Rocket Dart Goblin Dark Prince Bowler The Log
Dart Goblin Rocket
Rocket Dart Goblin Bowler The Log
Dart Goblin Rocket
Dart Goblin The Log
Rocket Dart Goblin Bowler The Log
Dart Goblin Rocket Bowler The Log
Rocket
Rocket
Rocket Dart Goblin Dark Prince Bowler The Log
Rocket Dart Goblin Bowler The Log Mother Witch
Rocket Bowler The Log
Rocket
Rocket Bowler The Log
Rocket The Log
The Log Mother Witch Dark Prince Bowler
The Log Dart Goblin Bowler
Bowler The Log
Rocket Dart Goblin The Log
Dart Goblin Mother Witch
Rocket Dart Goblin
Bowler
Dart Goblin Rocket The Log
Rocket
Rocket Bowler The Log
Dart Goblin Rocket Dark Prince
Rocket Dart Goblin
The Log
Dart Goblin Rocket Dark Prince Bowler
The Log Dart Goblin Bowler
Rocket
Dart Goblin Dark Prince
Dart Goblin Rocket Bowler The Log
Dart Goblin Rocket
Dart Goblin Rocket Dark Prince Bowler Goblin Giant The Log
Dart Goblin Rocket Bowler

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