My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Musketeer
Zap
Bats Dark Prince Prince
Barbarian Barrel
Musketeer Valkyrie Dark Prince
The Log
Mini P.E.K.K.A Musketeer Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Fireball
Musketeer
Poison
Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Dark Prince Prince
Zap
Mirror Prince Bats Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A
Bats Zap Musketeer Valkyrie Mirror Dark Prince
Musketeer
Valkyrie Zap Mini P.E.K.K.A Mirror Dark Prince Prince
Valkyrie
Bats Musketeer Prince Zap Mini P.E.K.K.A Dark Prince
Mirror
Zap Mini P.E.K.K.A Musketeer
Dark Prince
Prince Bats Zap Mini P.E.K.K.A Musketeer Valkyrie
Prince
Zap Valkyrie Dark Prince Bats Musketeer

Defense Synergies 3 18

Bats
Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Zap
Mini P.E.K.K.A Mirror Bats Musketeer Valkyrie Dark Prince Prince
Mini P.E.K.K.A
Zap Bats Musketeer Valkyrie Mirror
Musketeer
Valkyrie Bats Zap Mini P.E.K.K.A Mirror Dark Prince
Valkyrie
Musketeer Bats Zap Mini P.E.K.K.A Mirror Prince
Mirror
Zap Mini P.E.K.K.A Musketeer Valkyrie
Dark Prince
Bats Zap Musketeer Prince
Prince
Bats Zap Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Mini P.E.K.K.A Bats Zap Musketeer Valkyrie Dark Prince Prince
Mini P.E.K.K.A Prince Bats Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Prince Bats Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bats Zap Musketeer Valkyrie Dark Prince
Bats Musketeer Zap
Zap Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Bats Valkyrie Zap Musketeer Dark Prince
Musketeer Bats Zap
Mini P.E.K.K.A Prince Bats Zap Musketeer Valkyrie Dark Prince
Valkyrie Bats Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Valkyrie Bats Zap Musketeer Dark Prince Prince
Zap Valkyrie Bats Musketeer Dark Prince
Mini P.E.K.K.A Musketeer Prince
Valkyrie Dark Prince Bats Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Dark Prince Prince
Zap Mini P.E.K.K.A Musketeer Valkyrie Prince
Bats Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Bats Zap Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Bats Zap Musketeer
Mini P.E.K.K.A Dark Prince Prince Bats Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Zap Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince
Musketeer
Bats Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Valkyrie
Musketeer Valkyrie
Bats Zap Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Bats Valkyrie Zap Mini P.E.K.K.A Musketeer Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Mini P.E.K.K.A Musketeer Prince
Zap Musketeer Valkyrie Dark Prince Prince
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Dark Prince Prince
Zap Valkyrie
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Valkyrie Dark Prince
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Prince
Zap Bats Musketeer Dark Prince Prince
Zap Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Dark Prince Prince
Prince

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