My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Dark Prince Phoenix
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs Dark Prince
Barbarian Barrel
Wizard Royal Hogs Dark Prince Magic Archer
The Log
Royal Hogs Dark Prince
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Wizard Royal Hogs Dark Prince Magic Archer
Fireball
Wizard Royal Hogs Magic Archer
Poison
Bats Wizard Royal Hogs Phoenix Magic Archer
Lightning
Wizard Dark Prince Phoenix Magic Archer
Rocket
Wizard Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Fireball Dark Prince Phoenix Magic Archer Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Fireball Dark Prince

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Rage Dark Prince
Fireball
Royal Hogs Dark Prince Magic Archer
Wizard
Royal Hogs Rage Dark Prince
Royal Hogs
Bats Fireball Wizard Dark Prince Magic Archer
Rage
Bats Wizard Dark Prince Phoenix
Dark Prince
Bats Fireball Wizard Royal Hogs Rage Magic Archer
Phoenix
Rage
Magic Archer
Fireball Royal Hogs Dark Prince

Defense Synergies 0 4

Bats
Dark Prince
Fireball
Dark Prince
Wizard
Dark Prince
Royal Hogs
Rage
Dark Prince
Bats Fireball Wizard Magic Archer
Phoenix
Magic Archer
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer
Bats Dark Prince Phoenix
Bats Dark Prince
Bats Dark Prince Phoenix
Fireball Dark Prince
Fireball Bats Dark Prince Magic Archer
Bats Fireball Wizard Phoenix Magic Archer
Fireball Phoenix Magic Archer
Phoenix
Dark Prince Phoenix
Bats Fireball Wizard Dark Prince Magic Archer
Bats Fireball Wizard Phoenix Magic Archer
Bats Fireball Wizard Dark Prince
Fireball Wizard Bats Dark Prince Magic Archer
Phoenix
Fireball
Wizard Bats Fireball Dark Prince
Fireball Bats Wizard Dark Prince Magic Archer
Wizard Bats Fireball Dark Prince Magic Archer
Phoenix
Wizard Dark Prince Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince
Fireball Wizard Phoenix Magic Archer
Bats Dark Prince
Dark Prince Bats Fireball Phoenix
Dark Prince Phoenix
Fireball Wizard Bats Magic Archer
Dark Prince Bats Fireball Phoenix
Dark Prince Phoenix
Bats Fireball Dark Prince Phoenix Magic Archer
Phoenix
Bats Dark Prince Phoenix
Fireball Dark Prince Phoenix
Dark Prince Fireball Wizard
Wizard Fireball Magic Archer
Phoenix Bats Fireball Dark Prince Magic Archer
Bats Fireball Wizard Dark Prince Phoenix Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Bats Magic Archer
Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Bats Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Bats
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Bats Fireball Wizard Magic Archer
Bats Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Bats Fireball Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Wizard Dark Prince Magic Archer
Fireball Wizard Magic Archer
Fireball
Dark Prince
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Dark Prince Magic Archer
Fireball Wizard

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