My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Hut Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince
Giant Snowball
Goblin Hut Guards
Zap
Firecracker Royal Giant Goblin Hut Guards Dark Prince
Barbarian Barrel
Firecracker Goblin Hut Wizard Guards Dark Prince
The Log
Firecracker Royal Giant Goblin Hut Guards Dark Prince
Earthquake
Firecracker Goblin Hut Guards
Arrows
Firecracker Goblin Hut Guards
Royal Delivery
Firecracker Goblin Hut Wizard Guards Dark Prince
Fireball
Firecracker Goblin Hut Wizard
Poison
Firecracker Goblin Hut Wizard Guards
Lightning
Goblin Hut Wizard Dark Prince
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Dark Prince Freeze Goblin Hut Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Hut Dark Prince
Royal Giant
Firecracker Goblin Hut Wizard Guards Dark Prince The Log
Goblin Hut
Firecracker Royal Giant Dark Prince The Log
Wizard
Royal Giant Dark Prince
Guards
Royal Giant The Log
Dark Prince
Firecracker Royal Giant Goblin Hut Wizard
Freeze
The Log
Royal Giant Goblin Hut Guards

Defense Synergies 1 11

Firecracker
The Log Goblin Hut Guards Dark Prince
Royal Giant
Goblin Hut
Firecracker Wizard Dark Prince
Wizard
Goblin Hut Guards Dark Prince Freeze The Log
Guards
Firecracker Wizard The Log
Dark Prince
Firecracker Goblin Hut Wizard The Log
Freeze
Wizard
The Log
Firecracker Wizard Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Wizard The Log
Firecracker Goblin Hut Dark Prince The Log
Goblin Hut Dark Prince Freeze
Goblin Hut Firecracker Guards Dark Prince
Firecracker Dark Prince The Log
Freeze The Log Firecracker Guards Dark Prince
Firecracker Goblin Hut Wizard Freeze
The Log
Goblin Hut
Guards Firecracker Dark Prince
Guards Firecracker Goblin Hut Wizard Dark Prince Freeze The Log
Firecracker Goblin Hut Wizard
Goblin Hut Wizard Guards Dark Prince Freeze The Log
Wizard Firecracker Goblin Hut Guards Dark Prince Freeze The Log
Goblin Hut
Goblin Hut Freeze The Log
Wizard Firecracker Goblin Hut Dark Prince
Firecracker Goblin Hut Wizard Guards Dark Prince The Log
Wizard Freeze The Log Firecracker Goblin Hut Guards Dark Prince
Goblin Hut
Wizard Dark Prince Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Dark Prince
Firecracker Wizard The Log
Guards Goblin Hut Dark Prince The Log
Guards Dark Prince The Log
Goblin Hut Guards Dark Prince
Firecracker Wizard Goblin Hut Freeze
Guards Dark Prince Goblin Hut
Dark Prince
Freeze Firecracker Goblin Hut Dark Prince The Log
Goblin Hut Guards
Goblin Hut Guards Dark Prince
Guards Dark Prince The Log
Dark Prince Wizard Guards
Wizard Firecracker
Goblin Hut Guards Firecracker Dark Prince Freeze The Log
Firecracker Goblin Hut Wizard Dark Prince Freeze The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze The Log
Firecracker The Log
Goblin Hut The Log
Firecracker Guards Dark Prince Freeze The Log
Wizard Firecracker Dark Prince The Log
Firecracker Wizard Freeze
Firecracker Wizard The Log
The Log Firecracker Wizard Freeze
The Log Firecracker Wizard
Guards
Firecracker Wizard Dark Prince The Log
Firecracker Wizard
Firecracker Goblin Hut The Log
Firecracker Freeze
Firecracker Goblin Hut The Log
Firecracker Goblin Hut Wizard The Log
Firecracker Goblin Hut Wizard The Log
Freeze
Firecracker Wizard Dark Prince The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker Freeze The Log Wizard Dark Prince
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Goblin Hut Wizard Guards Freeze
Wizard The Log
Firecracker Freeze
Firecracker Wizard The Log
Goblin Hut Guards Dark Prince Freeze
Firecracker Wizard
Freeze
The Log
Firecracker Wizard Dark Prince
The Log Firecracker Wizard
Firecracker Dark Prince
Firecracker Guards Freeze The Log
Firecracker
Firecracker Dark Prince Freeze The Log
Firecracker Wizard

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