My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Tesla Elite Barbarians Skeleton Army Dark Prince
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army Dark Prince
Earthquake
Goblin Gang Firecracker Tesla Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Skeleton Army Dark Prince
Fireball
Goblin Gang Firecracker Tesla Elite Barbarians Skeleton Army
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Tesla Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Firecracker Skeleton Army Tesla Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Dark Prince
Goblin Gang
Firecracker Dark Prince
Firecracker
Goblin Gang Elite Barbarians Dark Prince
Tesla
Elite Barbarians
Arrows Rage Firecracker
Rage
Elite Barbarians Dark Prince
Skeleton Army
Dark Prince
Arrows Goblin Gang Firecracker Rage

Defense Synergies 2 10

Arrows
Tesla Dark Prince
Goblin Gang
Tesla Firecracker Skeleton Army Dark Prince
Firecracker
Goblin Gang Tesla Skeleton Army Dark Prince
Tesla
Goblin Gang Arrows Firecracker Skeleton Army Dark Prince
Elite Barbarians
Dark Prince
Rage
Skeleton Army
Goblin Gang Firecracker Tesla
Dark Prince
Elite Barbarians Arrows Goblin Gang Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Elite Barbarians Skeleton Army Goblin Gang Firecracker Tesla Dark Prince
Goblin Gang Tesla Skeleton Army Elite Barbarians Dark Prince
Tesla Elite Barbarians Skeleton Army Goblin Gang Firecracker Dark Prince
Arrows Firecracker Elite Barbarians Skeleton Army Dark Prince
Arrows Goblin Gang Skeleton Army Firecracker Tesla Dark Prince
Tesla Arrows Goblin Gang Firecracker
Arrows Tesla
Tesla Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Tesla Dark Prince
Goblin Gang Skeleton Army Arrows Firecracker Tesla Dark Prince
Arrows Tesla Goblin Gang Firecracker
Tesla Skeleton Army Goblin Gang Elite Barbarians Dark Prince
Skeleton Army Arrows Goblin Gang Firecracker Tesla Dark Prince
Elite Barbarians Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla Elite Barbarians
Tesla Arrows Goblin Gang Firecracker Elite Barbarians Skeleton Army Dark Prince
Arrows Tesla Goblin Gang Firecracker Elite Barbarians Skeleton Army Dark Prince
Arrows Firecracker Tesla Dark Prince
Tesla Elite Barbarians
Goblin Gang Skeleton Army Dark Prince Arrows Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla Elite Barbarians Dark Prince
Arrows Goblin Gang Firecracker Tesla Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Dark Prince
Goblin Gang Skeleton Army Dark Prince Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Skeleton Army Dark Prince
Arrows Firecracker Goblin Gang Tesla
Goblin Gang Skeleton Army Dark Prince Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Dark Prince
Firecracker Elite Barbarians Skeleton Army Dark Prince
Goblin Gang Tesla Skeleton Army
Tesla Elite Barbarians Dark Prince
Skeleton Army Arrows Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Dark Prince Goblin Gang Tesla
Firecracker Tesla Skeleton Army
Goblin Gang Tesla Elite Barbarians Skeleton Army Firecracker Dark Prince
Arrows Firecracker Tesla Elite Barbarians Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Elite Barbarians
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Skeleton Army Dark Prince
Arrows Firecracker
Arrows
Goblin Gang Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Dark Prince
Firecracker

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