My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Bowler Magic Archer Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Lava Hound
Giant Snowball
Lava Hound
Zap
Dark Prince Lava Hound
Barbarian Barrel
Ice Spirit Dark Prince Magic Archer
The Log
Ice Spirit Dark Prince
Earthquake
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Dark Prince Bowler Magic Archer Mother Witch Lava Hound
Fireball
Bowler Magic Archer Mother Witch Lava Hound
Poison
Magic Archer Mother Witch Lava Hound
Lightning
Dark Prince Bowler Magic Archer Mother Witch
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Dark Prince Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Tornado Dark Prince Magic Archer Mother Witch Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Earthquake Tornado Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dark Prince Bowler
Earthquake
Tornado Dark Prince Mother Witch Lava Hound
Tornado
Magic Archer Earthquake Dark Prince Bowler
Dark Prince
Ice Spirit Earthquake Tornado Magic Archer Mother Witch
Bowler
Ice Spirit Tornado Magic Archer Mother Witch
Magic Archer
Tornado Dark Prince Bowler Mother Witch Lava Hound
Mother Witch
Earthquake Dark Prince Bowler Magic Archer
Lava Hound
Earthquake Magic Archer

Defense Synergies 2 13

Ice Spirit
Earthquake Tornado Dark Prince Bowler Magic Archer
Earthquake
Ice Spirit Tornado
Tornado
Bowler Magic Archer Ice Spirit Earthquake Dark Prince Mother Witch
Dark Prince
Ice Spirit Tornado Bowler Magic Archer Mother Witch
Bowler
Tornado Ice Spirit Dark Prince Mother Witch
Magic Archer
Tornado Ice Spirit Dark Prince Mother Witch
Mother Witch
Tornado Dark Prince Bowler Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Magic Archer
Ice Spirit Dark Prince
Tornado Bowler Dark Prince
Dark Prince Bowler
Earthquake Tornado Dark Prince Bowler
Tornado Bowler Earthquake Dark Prince Magic Archer Mother Witch
Tornado Ice Spirit Magic Archer
Earthquake Bowler Magic Archer
Tornado
Tornado Ice Spirit Dark Prince Bowler
Mother Witch Earthquake Tornado Dark Prince Bowler Magic Archer
Tornado Magic Archer
Bowler Ice Spirit Earthquake Dark Prince
Bowler Ice Spirit Earthquake Tornado Dark Prince Magic Archer
Tornado Ice Spirit Bowler
Tornado Dark Prince Bowler
Ice Spirit Tornado Dark Prince Bowler Magic Archer
Earthquake Tornado Ice Spirit Dark Prince Bowler Magic Archer Mother Witch
Tornado
Dark Prince Bowler Earthquake Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bowler
Bowler Magic Archer
Ice Spirit Dark Prince Bowler
Dark Prince Bowler Tornado
Dark Prince Bowler
Mother Witch Ice Spirit Tornado Magic Archer
Dark Prince Bowler
Dark Prince
Ice Spirit Tornado Dark Prince Magic Archer
Dark Prince Bowler
Tornado Dark Prince Bowler
Dark Prince Bowler
Bowler Magic Archer
Ice Spirit Tornado Dark Prince Bowler Magic Archer
Bowler Earthquake Dark Prince Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Tornado Bowler Magic Archer
Earthquake Magic Archer
Earthquake Dark Prince
Earthquake Dark Prince Bowler Magic Archer
Mother Witch Ice Spirit Tornado Magic Archer
Earthquake Tornado Bowler Magic Archer
Earthquake Ice Spirit Tornado Bowler Magic Archer
Tornado
Tornado Bowler
Earthquake Tornado Dark Prince Bowler Magic Archer
Tornado Magic Archer
Earthquake Bowler Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Bowler Magic Archer
Earthquake Magic Archer Bowler
Earthquake Tornado
Earthquake Dark Prince Bowler Magic Archer
Earthquake Tornado Bowler Magic Archer Mother Witch
Earthquake Bowler Magic Archer
Tornado
Tornado Bowler
Earthquake
Earthquake Tornado Mother Witch Ice Spirit Dark Prince Bowler Magic Archer
Earthquake Tornado Bowler Magic Archer
Tornado Bowler Magic Archer
Tornado Magic Archer
Tornado Magic Archer Mother Witch
Ice Spirit
Bowler
Earthquake Magic Archer
Ice Spirit Magic Archer
Earthquake Bowler Magic Archer
Earthquake Ice Spirit Dark Prince Magic Archer
Tornado Magic Archer
Dark Prince Bowler Magic Archer
Earthquake Bowler Magic Archer
Tornado
Dark Prince
Ice Spirit Tornado Bowler Magic Archer
Tornado Magic Archer
Tornado Dark Prince Bowler Magic Archer

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