My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla X-Bow Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Dart Goblin Guards Inferno Dragon
Zap
Dart Goblin Guards X-Bow Inferno Dragon
Barbarian Barrel
Ice Spirit Tesla Dart Goblin Guards X-Bow Ice Wizard
The Log
Ice Spirit Dart Goblin Guards X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Ice Spirit Dart Goblin Guards
Royal Delivery
Ice Spirit Dart Goblin Guards Ice Wizard Inferno Dragon
Fireball
Tesla Dart Goblin X-Bow Ice Wizard Inferno Dragon
Poison
Dart Goblin Guards X-Bow Ice Wizard
Lightning
Tesla X-Bow Ice Wizard Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Guards Ice Wizard Tesla Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Guards X-Bow Inferno Dragon
Tesla
Dart Goblin
Ice Spirit X-Bow The Log
Guards
Ice Spirit X-Bow The Log
X-Bow
The Log Ice Spirit Dart Goblin Guards Ice Wizard
The Log
X-Bow Dart Goblin Guards
Ice Wizard
X-Bow
Inferno Dragon
Ice Spirit

Defense Synergies 4 21

Ice Spirit
X-Bow Tesla Dart Goblin Guards The Log Ice Wizard Inferno Dragon
Tesla
X-Bow The Log Ice Spirit Dart Goblin Guards Inferno Dragon
Dart Goblin
Ice Spirit Tesla Guards X-Bow The Log Ice Wizard Inferno Dragon
Guards
Ice Spirit Tesla Dart Goblin X-Bow The Log Ice Wizard
X-Bow
Ice Spirit Tesla The Log Dart Goblin Guards Ice Wizard
The Log
Tesla X-Bow Ice Spirit Dart Goblin Guards Ice Wizard Inferno Dragon
Ice Wizard
Ice Spirit Dart Goblin Guards X-Bow The Log Inferno Dragon
Inferno Dragon
Ice Spirit Tesla Dart Goblin The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin X-Bow The Log
Inferno Dragon Ice Spirit Tesla Dart Goblin X-Bow The Log Ice Wizard
Tesla Dart Goblin Ice Wizard Inferno Dragon
Tesla Inferno Dragon Dart Goblin Guards Ice Wizard
X-Bow The Log
The Log Tesla Dart Goblin Guards X-Bow Ice Wizard
Tesla Dart Goblin Inferno Dragon Ice Spirit X-Bow Ice Wizard
Tesla Dart Goblin X-Bow The Log
Tesla Inferno Dragon X-Bow Ice Wizard
Guards Ice Spirit Tesla Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Tesla X-Bow The Log
Tesla Inferno Dragon Dart Goblin Ice Wizard
Tesla Ice Spirit Guards X-Bow The Log Ice Wizard
Ice Spirit Tesla Dart Goblin Guards X-Bow The Log
Inferno Dragon Tesla X-Bow
Ice Spirit Tesla X-Bow The Log Inferno Dragon
Tesla X-Bow
Ice Spirit Tesla Dart Goblin Guards X-Bow The Log Ice Wizard
The Log Ice Spirit Tesla Dart Goblin Guards Ice Wizard Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Tesla Dart Goblin Guards The Log
Tesla Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla X-Bow
Tesla X-Bow The Log Inferno Dragon
Guards Ice Spirit The Log
Guards Tesla X-Bow The Log
Tesla Guards Inferno Dragon
Ice Spirit Tesla Dart Goblin Ice Wizard
Guards Tesla Dart Goblin Ice Wizard
Tesla Inferno Dragon
Ice Spirit X-Bow The Log Inferno Dragon
Tesla Dart Goblin Guards Inferno Dragon
Inferno Dragon Tesla Dart Goblin Guards
Guards The Log
Tesla Guards
Tesla Dart Goblin
Tesla Guards Ice Spirit Dart Goblin X-Bow The Log Inferno Dragon
Tesla Dart Goblin The Log Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards X-Bow The Log
Dart Goblin X-Bow The Log Ice Wizard
Dart Goblin X-Bow The Log
Dart Goblin Guards The Log
The Log
Ice Spirit Dart Goblin Ice Wizard
Dart Goblin The Log
X-Bow The Log Ice Spirit Dart Goblin Ice Wizard
The Log Dart Goblin X-Bow
Guards X-Bow
Dart Goblin X-Bow The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin X-Bow
Dart Goblin X-Bow The Log
X-Bow Dart Goblin The Log
Dart Goblin X-Bow The Log
Dart Goblin X-Bow The Log
Dart Goblin X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Ice Spirit Ice Wizard
Inferno Dragon
X-Bow The Log Dart Goblin Ice Wizard
X-Bow The Log
Dart Goblin X-Bow The Log
Dart Goblin X-Bow Ice Wizard
Ice Spirit Dart Goblin Guards
Dart Goblin X-Bow The Log
Ice Spirit
The Log
Ice Spirit Dart Goblin Guards X-Bow
Dart Goblin Ice Wizard
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Guards The Log
Dart Goblin
Dart Goblin X-Bow The Log
Inferno Dragon
Dart Goblin

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