My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Heal Spirit Dart Goblin
The Log
Heal Spirit Dart Goblin
Earthquake
Arrows
Bats Heal Spirit Dart Goblin
Royal Delivery
Bats Heal Spirit Dart Goblin Battle Healer
Fireball
Dart Goblin Battle Healer
Poison
Bats Dart Goblin Battle Healer
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Battle Healer Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Bats The Log Dart Goblin Battle Healer Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Heal Spirit Bats The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer
Heal Spirit
Battle Healer Golden Knight
Dart Goblin
Battle Healer Mirror The Log
Battle Healer
Heal Spirit Bats Dart Goblin Mirror
Rocket
Mirror
Mirror
The Log Dart Goblin Battle Healer Rocket
The Log
Mirror Dart Goblin
Golden Knight
Heal Spirit

Defense Synergies 1 12

Bats
Dart Goblin Battle Healer The Log Golden Knight
Heal Spirit
Dart Goblin
Bats Battle Healer Mirror The Log Golden Knight
Battle Healer
Mirror Bats Dart Goblin The Log
Rocket
The Log
Mirror
Battle Healer Dart Goblin The Log
The Log
Bats Dart Goblin Battle Healer Rocket Mirror Golden Knight
Golden Knight
Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin The Log Golden Knight
Bats Dart Goblin Battle Healer The Log
Rocket Bats Dart Goblin
Bats Dart Goblin
Battle Healer Rocket The Log
The Log Bats Dart Goblin
Bats Dart Goblin Rocket
Rocket Dart Goblin Battle Healer The Log Golden Knight
Dart Goblin Battle Healer
Bats Dart Goblin The Log
Bats Dart Goblin
Bats Battle Healer Rocket The Log
Rocket Bats Dart Goblin The Log Golden Knight
Rocket The Log
Bats
Bats Dart Goblin Battle Healer The Log Golden Knight
The Log Bats Dart Goblin Battle Healer
Dart Goblin
Bats Dart Goblin Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Rocket The Log
Bats Battle Healer Rocket The Log Golden Knight
Rocket Bats Battle Healer The Log
Battle Healer
Rocket Bats Dart Goblin
Rocket Bats Dart Goblin Battle Healer
Battle Healer
Rocket Bats The Log
Dart Goblin
Bats Dart Goblin Golden Knight
Rocket The Log
Rocket Golden Knight
Dart Goblin
Bats Dart Goblin Battle Healer Rocket The Log Golden Knight
Bats Dart Goblin Battle Healer The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket The Log Golden Knight
Dart Goblin The Log Golden Knight
Rocket Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket The Log
Bats Dart Goblin Rocket
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin Golden Knight
Rocket Bats
Rocket Dart Goblin The Log Golden Knight
Dart Goblin Rocket
Rocket Dart Goblin The Log Golden Knight
Dart Goblin Rocket
Dart Goblin The Log
Rocket Dart Goblin The Log Golden Knight
Dart Goblin Rocket The Log
Rocket
Bats Rocket
Rocket Dart Goblin The Log
Rocket Dart Goblin The Log Golden Knight
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log Dart Goblin Golden Knight
The Log Golden Knight
Rocket Dart Goblin The Log Golden Knight
Bats Dart Goblin
Rocket Bats Dart Goblin
Dart Goblin Rocket The Log
Rocket
Rocket The Log
Bats Dart Goblin Rocket
Rocket Dart Goblin
The Log
Dart Goblin Rocket
The Log Dart Goblin
Rocket
Dart Goblin
Bats Dart Goblin Rocket The Log Golden Knight
Bats Dart Goblin Rocket
Dart Goblin Rocket The Log Golden Knight
Dart Goblin Rocket

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