My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Minions Goblin Gang Dart Goblin Goblin Barrel Witch
Zap
Minions Goblin Gang Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Witch
The Log
Goblin Gang Dart Goblin Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Minions Goblin Gang Dart Goblin Goblin Barrel Witch
Royal Delivery
Minions Goblin Gang Dart Goblin Goblin Barrel Witch
Fireball
Minions Goblin Gang Dart Goblin Goblin Barrel Witch
Poison
Minions Goblin Gang Dart Goblin Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Dart Goblin Goblin Barrel Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Goblin Gang The Log Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Mega Knight
Witch
Mega Knight
The Log
Dart Goblin Mega Knight
Mega Knight
Minions Dart Goblin Goblin Barrel Witch The Log
Goblinstein

Defense Synergies 0 10

Minions
Dart Goblin The Log Mega Knight
Goblin Gang
Dart Goblin The Log
Dart Goblin
Minions Goblin Gang The Log Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
The Log
Minions Goblin Gang Dart Goblin Witch Mega Knight
Mega Knight
Minions Dart Goblin Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin The Log
Minions Goblin Gang Dart Goblin Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Minions Dart Goblin
Witch Minions Goblin Gang Dart Goblin Mega Knight
The Log Mega Knight
Goblin Gang The Log Minions Dart Goblin Mega Knight
Minions Dart Goblin Goblin Gang Witch
Dart Goblin The Log Mega Knight
Witch Minions Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Witch The Log Mega Knight
Minions Goblin Gang Dart Goblin Witch
Mega Knight Minions Goblin Gang Witch The Log
Mega Knight Minions Goblin Gang Dart Goblin Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Minions Goblin Gang Witch
Mega Knight Minions Goblin Gang Dart Goblin Witch The Log
Witch The Log Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Minions Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Minions Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Witch Mega Knight
Minions Goblin Gang Dart Goblin Witch
Goblin Gang Minions Dart Goblin Witch
Mega Knight
Mega Knight Minions Witch The Log
Witch Goblin Gang Dart Goblin
Mega Knight Minions Dart Goblin Witch
Mega Knight The Log
Mega Knight Goblin Gang Witch
Dart Goblin Witch Mega Knight
Goblin Gang Witch Minions Dart Goblin The Log
Minions Mega Knight Dart Goblin Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Minions Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Minions Goblin Gang
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Minions
Dart Goblin The Log Mega Knight
Dart Goblin Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Dart Goblin Witch
Witch The Log Mega Knight
Dart Goblin The Log
Dart Goblin Witch
Minions Dart Goblin Witch
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Minions Goblin Gang Dart Goblin Witch
Dart Goblin Witch
The Log
Goblin Gang Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log Mega Knight
Dart Goblin Mega Knight

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