My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Giant Electro Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Giant Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Mighty Miner
Giant Snowball
Tombstone Dart Goblin Mighty Miner
Zap
Tombstone Dart Goblin Mighty Miner
Barbarian Barrel
Ice Spirit Tombstone Dart Goblin
The Log
Ice Spirit Tombstone Dart Goblin
Earthquake
Tombstone
Arrows
Ice Spirit Tombstone Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin
Fireball
Tombstone Dart Goblin Mighty Miner
Poison
Tombstone Dart Goblin
Lightning
Tombstone Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Electro Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tombstone Dart Goblin Earthquake Mighty Miner Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tombstone Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Giant
Arrows
Giant Earthquake Mighty Miner
Tombstone
Dart Goblin
Ice Spirit Giant
Earthquake
Giant Arrows Electro Giant
Giant
Arrows Earthquake Ice Spirit Dart Goblin
Electro Giant
Earthquake
Mighty Miner
Arrows

Defense Synergies 1 5

Ice Spirit
Tombstone Dart Goblin Earthquake
Arrows
Tombstone
Tombstone
Dart Goblin Ice Spirit Arrows Earthquake
Dart Goblin
Tombstone Ice Spirit
Earthquake
Ice Spirit Tombstone
Giant
Electro Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tombstone Dart Goblin
Ice Spirit Tombstone Dart Goblin
Tombstone Dart Goblin
Tombstone Dart Goblin
Arrows Tombstone Earthquake
Arrows Dart Goblin Earthquake
Dart Goblin Ice Spirit Arrows Tombstone
Earthquake Arrows Dart Goblin Electro Giant
Mighty Miner Tombstone
Ice Spirit Dart Goblin
Dart Goblin Arrows Tombstone Earthquake Electro Giant
Arrows Dart Goblin
Tombstone Ice Spirit Earthquake
Ice Spirit Arrows Tombstone Dart Goblin Earthquake
Tombstone
Ice Spirit Electro Giant
Arrows Tombstone
Ice Spirit Arrows Tombstone Dart Goblin
Arrows Earthquake Ice Spirit Tombstone Dart Goblin
Dart Goblin
Arrows Dart Goblin Earthquake Electro Giant
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Giant
Arrows
Tombstone Ice Spirit
Tombstone Mighty Miner
Arrows Electro Giant Ice Spirit Dart Goblin
Tombstone Dart Goblin
Mighty Miner
Ice Spirit Tombstone
Tombstone Dart Goblin
Tombstone Dart Goblin
Arrows Electro Giant
Tombstone
Dart Goblin Electro Giant
Tombstone Electro Giant Ice Spirit Dart Goblin Mighty Miner
Arrows Dart Goblin Earthquake Electro Giant Mighty Miner
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin
Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Arrows Electro Giant Ice Spirit Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Earthquake Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Dart Goblin
Earthquake Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Arrows Dart Goblin Earthquake
Arrows Dart Goblin Earthquake Electro Giant
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Electro Giant Ice Spirit
Arrows Dart Goblin Earthquake
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Giant
Ice Spirit Dart Goblin Electro Giant
Arrows Dart Goblin Earthquake
Ice Spirit Arrows
Mighty Miner
Arrows Earthquake
Earthquake Ice Spirit Tombstone Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin Earthquake
Arrows Electro Giant
Dart Goblin
Electro Giant Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Electro Giant
Dart Goblin

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