My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Balloon P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Balloon
Giant Snowball
Skeletons Bomber Bats Dart Goblin Balloon
Zap
Skeletons Bomber Bats Dart Goblin Balloon
Barbarian Barrel
Skeletons Bomber Dart Goblin
The Log
Skeletons Bomber Dart Goblin
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats Dart Goblin
Royal Delivery
Skeletons Bomber Bats Dart Goblin Balloon P.E.K.K.A
Fireball
Bomber Dart Goblin Balloon
Poison
Bomber Bats Dart Goblin Balloon
Lightning
Balloon Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats The Log Dart Goblin Balloon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats P.E.K.K.A Monk
Bats
Balloon Bomber P.E.K.K.A
Dart Goblin
Balloon P.E.K.K.A The Log Monk
Balloon
Bats Dart Goblin The Log
P.E.K.K.A
Bomber Bats Dart Goblin The Log
The Log
Dart Goblin Balloon P.E.K.K.A
Monk
Bomber Dart Goblin

Defense Synergies 2 13

Skeletons
Dart Goblin Bomber Bats P.E.K.K.A The Log Monk
Bomber
Skeletons Bats P.E.K.K.A The Log
Bats
Skeletons Bomber Dart Goblin P.E.K.K.A The Log
Dart Goblin
Skeletons Bats P.E.K.K.A The Log
Balloon
P.E.K.K.A
The Log Skeletons Bomber Bats Dart Goblin
The Log
P.E.K.K.A Skeletons Bomber Bats Dart Goblin
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
P.E.K.K.A Skeletons Bats Dart Goblin The Log Monk
P.E.K.K.A Skeletons Bomber Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin Monk
Bomber P.E.K.K.A The Log Monk
The Log Skeletons Bomber Bats Dart Goblin
Bats Dart Goblin
Dart Goblin P.E.K.K.A The Log Monk
P.E.K.K.A Skeletons
Skeletons Bomber Dart Goblin
Bats Dart Goblin Skeletons Bomber The Log
Bats Dart Goblin
P.E.K.K.A Skeletons Bomber Bats The Log
Bomber Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Monk P.E.K.K.A The Log
Skeletons Bomber Bats P.E.K.K.A
Bomber Bats Dart Goblin The Log
The Log Bomber Bats Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Bats Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Bomber The Log Monk
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats The Log Monk
P.E.K.K.A Skeletons
Skeletons Bats Dart Goblin Monk
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Bats The Log Monk
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Monk The Log
P.E.K.K.A Skeletons
Bomber Dart Goblin
Skeletons Bomber Bats Dart Goblin P.E.K.K.A The Log Monk
Bats Bomber Dart Goblin P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Monk
Monk Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bomber The Log
Bats Dart Goblin Monk
Bomber Dart Goblin The Log
The Log Dart Goblin
The Log Monk Dart Goblin
Bats
Monk Dart Goblin The Log
Monk Dart Goblin
Dart Goblin The Log
Dart Goblin Monk
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Monk
Bomber Bats
Bomber Dart Goblin The Log Monk
Bomber Dart Goblin The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Bomber
The Log Dart Goblin Monk
The Log Monk
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Bomber Dart Goblin The Log
Monk
P.E.K.K.A
The Log Monk
Bats Dart Goblin
Dart Goblin Monk
The Log
Dart Goblin
The Log Bomber Dart Goblin
Monk
Dart Goblin P.E.K.K.A
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Monk
P.E.K.K.A
Dart Goblin Monk

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