My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Bats Dart Goblin Goblin Curse
Zap
Bats Dart Goblin Goblin Curse
Barbarian Barrel
Electro Spirit Dart Goblin Goblin Curse
The Log
Electro Spirit Dart Goblin Goblin Curse
Earthquake
Arrows
Electro Spirit Bats Dart Goblin Goblin Curse
Royal Delivery
Electro Spirit Bats Dart Goblin P.E.K.K.A Mother Witch
Fireball
Dart Goblin Mother Witch
Poison
Bats Dart Goblin Goblin Curse Mother Witch
Lightning
Ice Golem Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Ice Golem Goblin Curse P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Ice Golem Goblin Curse Dart Goblin Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap Ice Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Curse P.E.K.K.A Mother Witch
Bats
Ice Golem Zap P.E.K.K.A
Zap
Goblin Curse P.E.K.K.A Electro Spirit Bats Ice Golem Dart Goblin Mother Witch
Ice Golem
Bats Zap Dart Goblin Mother Witch
Dart Goblin
Zap Ice Golem P.E.K.K.A
Goblin Curse
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit Bats Dart Goblin Mother Witch
Mother Witch
Electro Spirit Zap Ice Golem P.E.K.K.A

Defense Synergies 0 13

Electro Spirit
Zap
Bats
Zap Ice Golem Dart Goblin P.E.K.K.A
Zap
Electro Spirit Bats Ice Golem Dart Goblin P.E.K.K.A Mother Witch
Ice Golem
Bats Zap Dart Goblin Mother Witch
Dart Goblin
Bats Zap Ice Golem P.E.K.K.A Mother Witch
Goblin Curse
P.E.K.K.A
Bats Zap Dart Goblin
Mother Witch
Zap Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
P.E.K.K.A Bats Zap Dart Goblin Goblin Curse
P.E.K.K.A Bats Dart Goblin Goblin Curse
P.E.K.K.A Bats Dart Goblin Goblin Curse
P.E.K.K.A
Electro Spirit Bats Zap Dart Goblin Mother Witch
Bats Dart Goblin Electro Spirit Zap Goblin Curse
Electro Spirit Zap Ice Golem Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Curse
Ice Golem Dart Goblin
Bats Dart Goblin Goblin Curse Mother Witch Electro Spirit Zap Ice Golem
Bats Zap Dart Goblin Goblin Curse
P.E.K.K.A Bats Zap Goblin Curse
Electro Spirit Bats Zap Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Zap Goblin Curse P.E.K.K.A
Bats P.E.K.K.A
Electro Spirit Bats Zap Dart Goblin
Zap Electro Spirit Bats Ice Golem Dart Goblin Goblin Curse Mother Witch
P.E.K.K.A Dart Goblin Goblin Curse
Electro Spirit Bats Dart Goblin Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A
Zap Ice Golem
P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Goblin Curse
Mother Witch Electro Spirit Bats Zap Ice Golem Dart Goblin Goblin Curse
P.E.K.K.A Bats Ice Golem Dart Goblin
P.E.K.K.A Goblin Curse
Zap P.E.K.K.A Electro Spirit Bats Ice Golem
P.E.K.K.A Dart Goblin Goblin Curse
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Ice Golem Goblin Curse
Dart Goblin Goblin Curse
Electro Spirit Bats Zap Ice Golem Dart Goblin P.E.K.K.A
Bats Electro Spirit Zap Ice Golem Dart Goblin Goblin Curse P.E.K.K.A Mother Witch
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Ice Golem Dart Goblin
Zap Goblin Curse
Mother Witch Electro Spirit Bats Zap Ice Golem Dart Goblin Goblin Curse
Dart Goblin
Zap Ice Golem Dart Goblin Goblin Curse
Zap Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin Goblin Curse
Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin Goblin Curse Mother Witch
Zap
Zap Ice Golem Goblin Curse Mother Witch Electro Spirit
Zap Dart Goblin
Zap
Zap Dart Goblin Goblin Curse
Bats Zap Ice Golem Dart Goblin Goblin Curse Mother Witch
Zap Electro Spirit Bats Dart Goblin
Zap Dart Goblin
Zap Electro Spirit
P.E.K.K.A
Goblin Curse
Zap Electro Spirit Bats Dart Goblin
Zap Dart Goblin Goblin Curse
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Electro Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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