My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Dart Goblin
The Log
Skeletons Electro Spirit Ice Spirit Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Ice Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Ice Spirit Dart Goblin P.E.K.K.A
Fireball
Dart Goblin
Poison
Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit The Log Dart Goblin Void Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Dart Goblin
Dart Goblin
Ice Spirit Rune Giant P.E.K.K.A The Log
Void
Rune Giant
Dart Goblin
P.E.K.K.A
Ice Spirit Electro Spirit Dart Goblin The Log
The Log
Dart Goblin P.E.K.K.A

Defense Synergies 2 10

Skeletons
Dart Goblin Electro Spirit Ice Spirit P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Skeletons Dart Goblin P.E.K.K.A The Log
Dart Goblin
Skeletons Ice Spirit P.E.K.K.A The Log
Void
Rune Giant
P.E.K.K.A
The Log Skeletons Ice Spirit Dart Goblin
The Log
P.E.K.K.A Skeletons Electro Spirit Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Void The Log
P.E.K.K.A Skeletons Ice Spirit Dart Goblin The Log
P.E.K.K.A Skeletons Dart Goblin Void
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A The Log
The Log Skeletons Electro Spirit Dart Goblin
Dart Goblin Electro Spirit Ice Spirit Void
Electro Spirit Dart Goblin Void P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Dart Goblin
Dart Goblin Skeletons Electro Spirit The Log
Dart Goblin
P.E.K.K.A Skeletons Ice Spirit The Log
Electro Spirit Ice Spirit Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Skeletons P.E.K.K.A
Ice Spirit Electro Spirit Dart Goblin The Log
The Log Electro Spirit Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Electro Spirit Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void P.E.K.K.A
Void The Log
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Electro Spirit Ice Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin Void
P.E.K.K.A
Void P.E.K.K.A Skeletons Electro Spirit Ice Spirit The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Void The Log
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Electro Spirit Ice Spirit Dart Goblin P.E.K.K.A The Log
Electro Spirit Dart Goblin P.E.K.K.A The Log
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin The Log
Void Dart Goblin The Log
Dart Goblin Void The Log
Dart Goblin Void The Log
The Log
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
Void The Log Dart Goblin
Void
Void Dart Goblin The Log
Void Dart Goblin
Dart Goblin Void The Log
Dart Goblin Void
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Void Dart Goblin The Log
Dart Goblin Void The Log
Void The Log
Void
Void The Log
Void The Log
The Log Electro Spirit Ice Spirit
Void The Log Dart Goblin
Void The Log
Void Dart Goblin The Log
Dart Goblin Void
Electro Spirit Ice Spirit Dart Goblin Void
Void
Void Dart Goblin The Log
Void Electro Spirit Ice Spirit
P.E.K.K.A
The Log
Electro Spirit Ice Spirit Dart Goblin Void
Dart Goblin
The Log
Void Dart Goblin
The Log Dart Goblin
Void
Dart Goblin P.E.K.K.A
Electro Spirit Ice Spirit Dart Goblin The Log
Dart Goblin Void
Void Dart Goblin The Log
P.E.K.K.A
Dart Goblin Void
Void

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