My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Dart Goblin Dark Prince Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Prince Phoenix
Giant Snowball
Goblins Bomber Dart Goblin
Zap
Goblins Bomber Dart Goblin Dark Prince Prince
Barbarian Barrel
Electro Spirit Goblins Bomber Dart Goblin Dark Prince
The Log
Electro Spirit Goblins Bomber Dart Goblin Dark Prince Prince
Earthquake
Bomber
Arrows
Electro Spirit Goblins Bomber Dart Goblin
Royal Delivery
Electro Spirit Goblins Bomber Dart Goblin Dark Prince Prince
Fireball
Bomber Dart Goblin
Poison
Bomber Dart Goblin Phoenix
Lightning
Dark Prince Prince Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bomber Arrows Dart Goblin Dark Prince Phoenix Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Bomber Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Phoenix
Goblins
Bomber
Dark Prince Prince
Arrows
Dark Prince Prince Phoenix
Dart Goblin
Dark Prince Prince
Dark Prince
Prince Bomber Arrows Dart Goblin
Prince
Dark Prince Bomber Arrows Dart Goblin
Phoenix
Electro Spirit Arrows

Defense Synergies 0 12

Electro Spirit
Dark Prince Phoenix
Goblins
Bomber Dart Goblin Phoenix
Bomber
Goblins Dark Prince
Arrows
Dark Prince Prince Phoenix
Dart Goblin
Goblins Dark Prince Prince
Dark Prince
Electro Spirit Bomber Arrows Dart Goblin Prince
Prince
Arrows Dart Goblin Dark Prince
Phoenix
Electro Spirit Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Goblins Dart Goblin Dark Prince Prince Phoenix
Prince Goblins Bomber Dart Goblin Dark Prince
Prince Goblins Dart Goblin Dark Prince Phoenix
Bomber Arrows Dark Prince Prince
Arrows Electro Spirit Goblins Bomber Dart Goblin Dark Prince
Dart Goblin Electro Spirit Arrows Phoenix
Electro Spirit Arrows Dart Goblin Phoenix
Goblins Prince Phoenix
Goblins Bomber Dart Goblin Dark Prince Prince Phoenix
Goblins Dart Goblin Electro Spirit Bomber Arrows Dark Prince
Arrows Dart Goblin Phoenix
Prince Bomber Dark Prince
Bomber Electro Spirit Goblins Arrows Dart Goblin Dark Prince Prince
Prince Phoenix
Prince
Goblins Bomber Arrows Dark Prince Prince
Arrows Electro Spirit Goblins Bomber Dart Goblin Dark Prince Prince
Arrows Electro Spirit Bomber Dart Goblin Dark Prince
Dart Goblin Prince Phoenix
Bomber Dark Prince Electro Spirit Goblins Arrows Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Prince
Bomber Arrows Prince Phoenix
Goblins Dark Prince Prince
Dark Prince Prince Phoenix
Dark Prince Prince Phoenix
Arrows Electro Spirit Dart Goblin
Dark Prince Prince Goblins Dart Goblin Phoenix
Dark Prince Prince Phoenix
Electro Spirit Goblins Dark Prince Prince Phoenix
Dart Goblin Phoenix
Dart Goblin Dark Prince Prince Phoenix
Arrows Dark Prince Prince Phoenix
Dark Prince Prince
Bomber Dart Goblin
Phoenix Electro Spirit Goblins Bomber Dart Goblin Dark Prince Prince
Arrows Electro Spirit Bomber Dart Goblin Dark Prince Phoenix
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Dark Prince Prince
Bomber Arrows Dark Prince
Arrows Electro Spirit Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblins Prince
Arrows Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Prince
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Arrows Dart Goblin Dark Prince Prince
Bomber Arrows Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Bomber Dark Prince
Arrows Dart Goblin
Arrows Prince
Arrows Dart Goblin
Arrows Dart Goblin
Electro Spirit Dart Goblin
Bomber Arrows Dart Goblin
Electro Spirit Arrows
Prince
Arrows
Electro Spirit Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince Prince
Arrows Bomber Dart Goblin
Arrows
Dart Goblin Dark Prince Prince
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Dark Prince Prince
Prince
Dart Goblin

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