My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Dart Goblin Zappies Witch
Zap
Royal Giant Dart Goblin Zappies Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Zappies Inferno Tower Witch
The Log
Royal Giant Elite Barbarians Dart Goblin Zappies Witch
Earthquake
Zappies Inferno Tower Witch
Arrows
Dart Goblin Zappies Witch
Royal Delivery
Elite Barbarians Dart Goblin Zappies Witch
Fireball
Elite Barbarians Dart Goblin Zappies Inferno Tower Witch
Poison
Dart Goblin Zappies Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Dart Goblin Zappies Inferno Tower Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Dart Goblin Zappies

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Elite Barbarians Zappies Witch The Log
Elite Barbarians
Rage Royal Giant Dart Goblin Zappies The Log
Dart Goblin
Royal Giant Elite Barbarians The Log
Zappies
Royal Giant Elite Barbarians Rage
Inferno Tower
Rage
Elite Barbarians Witch Zappies
Witch
Rage Royal Giant
The Log
Royal Giant Elite Barbarians Dart Goblin

Defense Synergies 1 7

Royal Giant
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians Zappies Inferno Tower The Log
Zappies
Dart Goblin The Log
Inferno Tower
The Log Dart Goblin
Rage
Witch
The Log
The Log
Inferno Tower Elite Barbarians Dart Goblin Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Inferno Tower The Log
Elite Barbarians Inferno Tower Dart Goblin Zappies Witch The Log
Inferno Tower Witch Elite Barbarians Dart Goblin Zappies
Elite Barbarians Inferno Tower Witch Dart Goblin Zappies
Elite Barbarians The Log
The Log Dart Goblin Zappies
Dart Goblin Inferno Tower Zappies Witch
Dart Goblin Inferno Tower The Log
Zappies Inferno Tower Witch Elite Barbarians
Elite Barbarians Dart Goblin Zappies Inferno Tower
Dart Goblin Witch Zappies The Log
Inferno Tower Dart Goblin Zappies Witch
Inferno Tower Elite Barbarians Zappies Witch The Log
Dart Goblin Zappies Witch The Log
Elite Barbarians Inferno Tower Zappies
Inferno Tower Elite Barbarians Zappies The Log
Elite Barbarians Zappies Inferno Tower Witch
Elite Barbarians Dart Goblin Zappies Witch The Log
Witch The Log Dart Goblin Zappies
Elite Barbarians Dart Goblin Zappies Inferno Tower
Elite Barbarians Dart Goblin Zappies Witch The Log
Inferno Tower Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Zappies Inferno Tower Witch
Elite Barbarians The Log
Zappies Elite Barbarians Inferno Tower Witch The Log
Elite Barbarians Zappies Inferno Tower The Log
Inferno Tower Elite Barbarians Zappies Witch
Dart Goblin Zappies Witch
Elite Barbarians Dart Goblin Zappies Inferno Tower Witch
Inferno Tower Elite Barbarians Zappies
Elite Barbarians Zappies Inferno Tower Witch The Log
Inferno Tower Witch Dart Goblin Zappies
Elite Barbarians Dart Goblin Zappies Inferno Tower Witch
Elite Barbarians The Log
Elite Barbarians Zappies Inferno Tower Witch
Dart Goblin Zappies Witch
Elite Barbarians Zappies Inferno Tower Witch Dart Goblin The Log
Elite Barbarians Dart Goblin Zappies Inferno Tower Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Dart Goblin Witch
Witch The Log
Dart Goblin The Log
Elite Barbarians Dart Goblin Witch
Dart Goblin Zappies Witch
Elite Barbarians
Dart Goblin The Log
Zappies
The Log
Dart Goblin Zappies Witch
Dart Goblin Zappies Witch
The Log
Dart Goblin
The Log Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Zappies Witch The Log
Dart Goblin Zappies Witch
Dart Goblin Witch The Log
Dart Goblin

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