My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Three Musketeers
Giant Snowball
Fire Spirit Bomber Dart Goblin Battle Ram Three Musketeers
Zap
Fire Spirit Bomber Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Fire Spirit Bomber Knight Dart Goblin Battle Ram Three Musketeers
The Log
Fire Spirit Bomber Dart Goblin Battle Ram Three Musketeers
Earthquake
Bomber
Arrows
Fire Spirit Bomber Dart Goblin
Royal Delivery
Fire Spirit Bomber Knight Dart Goblin Battle Ram Three Musketeers
Fireball
Bomber Dart Goblin Battle Ram Three Musketeers
Poison
Bomber Dart Goblin Three Musketeers
Lightning
Knight Battle Ram Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Arrows Knight Dart Goblin Battle Ram Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Battle Ram Three Musketeers
Bomber
Knight Battle Ram
Arrows
Knight Battle Ram
Knight
Dart Goblin Battle Ram Three Musketeers Fire Spirit Bomber Arrows
Dart Goblin
Knight Battle Ram
Battle Ram
Knight Fire Spirit Bomber Arrows Dart Goblin Three Musketeers
Three Musketeers
Knight Fire Spirit Battle Ram Rage
Rage
Three Musketeers

Defense Synergies 3 2

Fire Spirit
Knight
Bomber
Knight
Arrows
Knight
Knight
Fire Spirit Bomber Dart Goblin Arrows Three Musketeers
Dart Goblin
Knight
Battle Ram
Three Musketeers
Knight
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Dart Goblin
Knight Dart Goblin Three Musketeers
Three Musketeers Fire Spirit Bomber Knight Dart Goblin
Three Musketeers Knight Dart Goblin
Bomber Arrows
Arrows Fire Spirit Bomber Dart Goblin
Dart Goblin Three Musketeers Fire Spirit Arrows
Arrows Dart Goblin
Three Musketeers
Knight Fire Spirit Bomber Dart Goblin
Dart Goblin Bomber Arrows Knight
Arrows Three Musketeers Dart Goblin
Fire Spirit Bomber Knight Three Musketeers
Fire Spirit Bomber Three Musketeers Arrows Dart Goblin
Knight Three Musketeers
Three Musketeers
Three Musketeers Bomber Arrows Knight
Fire Spirit Arrows Bomber Knight Dart Goblin Three Musketeers
Arrows Fire Spirit Bomber Knight Dart Goblin
Dart Goblin Three Musketeers
Bomber Fire Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight
Knight
Knight
Knight Three Musketeers
Fire Spirit Arrows Dart Goblin Three Musketeers
Knight Dart Goblin
Knight
Knight
Dart Goblin Three Musketeers
Knight Dart Goblin
Arrows
Knight Three Musketeers
Bomber Dart Goblin Three Musketeers
Bomber Knight Dart Goblin Three Musketeers
Arrows Bomber Dart Goblin
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Bomber Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin
Fire Spirit Bomber Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Three Musketeers
Arrows Knight Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Knight Dart Goblin Three Musketeers
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Three Musketeers
Arrows Three Musketeers
Bomber
Fire Spirit Bomber Arrows Dart Goblin Three Musketeers
Fire Spirit Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit Bomber
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin Three Musketeers
Arrows
Knight Dart Goblin Three Musketeers
Arrows Bomber Dart Goblin
Arrows
Dart Goblin Three Musketeers
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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