My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Dart Goblin Battle Ram
Zap
Minions Dart Goblin Battle Ram
Barbarian Barrel
Heal Spirit Dart Goblin Battle Ram Electro Wizard
The Log
Heal Spirit Dart Goblin Battle Ram
Earthquake
Arrows
Minions Heal Spirit Dart Goblin
Royal Delivery
Minions Heal Spirit Dart Goblin Battle Ram Battle Healer Electro Wizard
Fireball
Minions Dart Goblin Battle Ram Battle Healer Electro Wizard
Poison
Minions Dart Goblin Battle Healer Electro Wizard
Lightning
Battle Ram Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Battle Ram Battle Healer Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Minions Dart Goblin Battle Ram Battle Healer Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Minions Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Battle Healer
Minions
Heal Spirit Battle Ram Battle Healer
Heal Spirit
Battle Healer Minions Battle Ram
Dart Goblin
Battle Ram Battle Healer
Battle Ram
Arrows Minions Heal Spirit Dart Goblin Battle Healer Electro Wizard
Battle Healer
Heal Spirit Arrows Minions Dart Goblin Battle Ram Electro Wizard
Rocket
Electro Wizard
Battle Ram Battle Healer

Defense Synergies 0 7

Arrows
Battle Healer
Minions
Dart Goblin Battle Healer Electro Wizard
Heal Spirit
Dart Goblin
Minions Battle Healer Electro Wizard
Battle Ram
Battle Healer
Arrows Minions Dart Goblin Electro Wizard
Rocket
Electro Wizard
Minions Dart Goblin Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Dart Goblin Electro Wizard
Minions Dart Goblin Battle Healer Electro Wizard
Rocket Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard
Arrows Battle Healer Rocket
Arrows Minions Dart Goblin Electro Wizard
Minions Dart Goblin Rocket Electro Wizard Arrows
Rocket Arrows Dart Goblin Battle Healer Electro Wizard
Minions
Dart Goblin Battle Healer Electro Wizard
Minions Dart Goblin Electro Wizard Arrows
Arrows Minions Dart Goblin Electro Wizard
Minions Battle Healer Rocket Electro Wizard
Rocket Arrows Minions Dart Goblin Electro Wizard
Electro Wizard
Rocket Electro Wizard
Arrows Minions Electro Wizard
Arrows Minions Dart Goblin Battle Healer Electro Wizard
Arrows Minions Dart Goblin Battle Healer Electro Wizard
Dart Goblin Electro Wizard
Arrows Minions Dart Goblin Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Wizard
Electro Wizard Arrows Battle Healer Rocket
Minions Battle Healer Rocket Electro Wizard
Rocket Battle Healer Electro Wizard
Battle Healer
Arrows Rocket Minions Dart Goblin Electro Wizard
Rocket Minions Dart Goblin Battle Healer Electro Wizard
Battle Healer
Rocket Electro Wizard Minions
Dart Goblin
Minions Dart Goblin
Rocket Arrows Electro Wizard
Rocket
Dart Goblin
Electro Wizard Minions Dart Goblin Battle Healer Rocket
Arrows Minions Dart Goblin Battle Healer Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin Electro Wizard
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows
Arrows Minions Dart Goblin Rocket
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Minions Electro Wizard
Rocket Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Minions Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Dart Goblin Electro Wizard
Rocket Arrows Dart Goblin
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows Dart Goblin Electro Wizard
Arrows
Rocket Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Rocket Electro Wizard Minions Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Minions Dart Goblin Rocket
Rocket Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Rocket Electro Wizard
Arrows Dart Goblin
Rocket Arrows
Dart Goblin
Minions Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket

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