My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Wall Breakers Sparky
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Zappies Wall Breakers
Zap
Spear Goblins Goblin Gang Dart Goblin Zappies Wall Breakers Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Dart Goblin Zappies Wall Breakers Ice Wizard Sparky
The Log
Spear Goblins Goblin Gang Elite Barbarians Dart Goblin Zappies Wall Breakers Sparky
Earthquake
Spear Goblins Goblin Gang Zappies
Arrows
Spear Goblins Goblin Gang Dart Goblin Zappies Wall Breakers
Royal Delivery
Spear Goblins Goblin Gang Elite Barbarians Dart Goblin Zappies Wall Breakers Ice Wizard Sparky
Fireball
Goblin Gang Elite Barbarians Dart Goblin Zappies Wall Breakers Ice Wizard Sparky
Poison
Spear Goblins Goblin Gang Dart Goblin Zappies Ice Wizard Sparky
Lightning
Elite Barbarians Ice Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Goblin Gang Dart Goblin Ice Wizard Zappies Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Goblin Gang Dart Goblin

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Elite Barbarians Dart Goblin Zappies Wall Breakers Sparky
Goblin Gang
Spear Goblins Dart Goblin Sparky
Elite Barbarians
Spear Goblins Dart Goblin Zappies Sparky
Dart Goblin
Spear Goblins Goblin Gang Elite Barbarians Wall Breakers Sparky
Zappies
Spear Goblins Elite Barbarians Wall Breakers
Wall Breakers
Spear Goblins Dart Goblin Zappies
Ice Wizard
Sparky
Spear Goblins Goblin Gang Elite Barbarians Dart Goblin

Defense Synergies 0 11

Spear Goblins
Goblin Gang Dart Goblin Zappies Ice Wizard
Goblin Gang
Spear Goblins Dart Goblin Zappies Ice Wizard Sparky
Elite Barbarians
Dart Goblin
Dart Goblin
Spear Goblins Goblin Gang Elite Barbarians Zappies Ice Wizard
Zappies
Spear Goblins Goblin Gang Dart Goblin
Wall Breakers
Ice Wizard
Spear Goblins Goblin Gang Dart Goblin
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Zappies Sparky
Elite Barbarians Sparky Goblin Gang Dart Goblin Zappies Ice Wizard
Goblin Gang Sparky Elite Barbarians Dart Goblin Zappies Ice Wizard
Elite Barbarians Sparky Goblin Gang Dart Goblin Zappies Ice Wizard
Elite Barbarians Sparky
Goblin Gang Spear Goblins Dart Goblin Zappies Ice Wizard
Dart Goblin Spear Goblins Goblin Gang Zappies Ice Wizard
Dart Goblin Sparky
Zappies Sparky Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Spear Goblins Dart Goblin Zappies Ice Wizard Sparky
Goblin Gang Dart Goblin Ice Wizard Spear Goblins Zappies
Spear Goblins Goblin Gang Dart Goblin Zappies Ice Wizard
Sparky Goblin Gang Elite Barbarians Zappies Ice Wizard
Sparky Goblin Gang Dart Goblin Zappies
Elite Barbarians Sparky Goblin Gang Zappies
Goblin Gang Elite Barbarians Zappies Sparky
Sparky Goblin Gang Elite Barbarians Zappies
Spear Goblins Goblin Gang Elite Barbarians Dart Goblin Zappies Ice Wizard
Spear Goblins Dart Goblin Zappies Ice Wizard
Sparky Elite Barbarians Dart Goblin Zappies
Goblin Gang Spear Goblins Elite Barbarians Dart Goblin Zappies Sparky
Elite Barbarians Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Elite Barbarians Zappies Sparky
Goblin Gang Elite Barbarians
Goblin Gang Zappies Spear Goblins Elite Barbarians Sparky
Goblin Gang Elite Barbarians Zappies Sparky
Goblin Gang Elite Barbarians Zappies Sparky
Goblin Gang Dart Goblin Zappies Ice Wizard
Goblin Gang Sparky Spear Goblins Elite Barbarians Dart Goblin Zappies Ice Wizard
Elite Barbarians Zappies Sparky
Spear Goblins Elite Barbarians Zappies Sparky
Goblin Gang Dart Goblin Zappies Sparky
Elite Barbarians Dart Goblin Zappies Sparky
Elite Barbarians
Elite Barbarians Goblin Gang Zappies Sparky
Dart Goblin Zappies Sparky
Goblin Gang Elite Barbarians Zappies Sparky Spear Goblins Dart Goblin
Elite Barbarians Dart Goblin Zappies Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin Ice Wizard
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Spear Goblins Dart Goblin Ice Wizard
Dart Goblin Sparky
Dart Goblin Ice Wizard
Dart Goblin
Goblin Gang Elite Barbarians Sparky
Dart Goblin Sparky
Dart Goblin
Elite Barbarians Dart Goblin Sparky
Dart Goblin
Elite Barbarians Dart Goblin Sparky
Spear Goblins Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Sparky
Dart Goblin Sparky
Dart Goblin
Sparky
Sparky
Ice Wizard Sparky
Dart Goblin Ice Wizard Sparky
Sparky
Dart Goblin Sparky
Elite Barbarians Dart Goblin Ice Wizard Sparky
Dart Goblin Zappies
Elite Barbarians Sparky
Dart Goblin Sparky
Zappies Sparky
Sparky
Sparky
Spear Goblins Goblin Gang Dart Goblin Zappies
Dart Goblin Zappies Ice Wizard
Goblin Gang Dart Goblin Sparky
Dart Goblin
Sparky
Elite Barbarians Dart Goblin Sparky
Goblin Gang Elite Barbarians Dart Goblin Zappies Sparky
Dart Goblin Zappies
Dart Goblin Sparky
Sparky
Dart Goblin Sparky

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