My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Phoenix Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Phoenix Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Lava Hound
Giant Snowball
Dart Goblin Guards Lava Hound
Zap
Dart Goblin Guards Lava Hound
Barbarian Barrel
Dart Goblin Wizard Guards Magic Archer
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards Lava Hound
Royal Delivery
Dart Goblin Battle Healer Wizard Guards Magic Archer Lava Hound
Fireball
Dart Goblin Battle Healer Wizard Magic Archer Lava Hound
Poison
Dart Goblin Battle Healer Wizard Guards Phoenix Magic Archer Lava Hound
Lightning
Battle Healer Wizard Phoenix Magic Archer
Rocket
Battle Healer Wizard Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Battle Healer Phoenix Magic Archer Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Guards Battle Healer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Dart Goblin Battle Healer Guards Phoenix Magic Archer Lava Hound
Dart Goblin
Lava Hound Zap Battle Healer
Battle Healer
Zap Dart Goblin Magic Archer
Wizard
Guards
Zap Lava Hound
Phoenix
Zap
Magic Archer
Zap Battle Healer Lava Hound
Lava Hound
Dart Goblin Zap Guards Magic Archer

Defense Synergies 0 12

Zap
Dart Goblin Battle Healer Guards Phoenix Magic Archer
Dart Goblin
Zap Battle Healer Guards Magic Archer
Battle Healer
Zap Dart Goblin Phoenix Magic Archer
Wizard
Guards
Guards
Zap Dart Goblin Wizard Magic Archer
Phoenix
Zap Battle Healer
Magic Archer
Zap Dart Goblin Battle Healer Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Battle Healer Phoenix
Dart Goblin
Dart Goblin Guards Phoenix
Battle Healer
Zap Dart Goblin Guards Magic Archer
Dart Goblin Zap Wizard Phoenix Magic Archer
Zap Dart Goblin Battle Healer Phoenix Magic Archer
Phoenix
Guards Dart Goblin Battle Healer Phoenix
Dart Goblin Guards Zap Wizard Magic Archer
Zap Dart Goblin Wizard Phoenix Magic Archer
Zap Battle Healer Wizard Guards
Wizard Zap Dart Goblin Guards Magic Archer
Phoenix
Zap
Wizard
Zap Dart Goblin Battle Healer Wizard Guards Magic Archer
Zap Wizard Dart Goblin Battle Healer Guards Magic Archer
Dart Goblin Phoenix
Wizard Dart Goblin Battle Healer Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Battle Healer
Zap Battle Healer Wizard Phoenix Magic Archer
Guards Zap Battle Healer
Guards Zap Battle Healer Phoenix
Battle Healer Guards Phoenix
Wizard Zap Dart Goblin Magic Archer
Guards Dart Goblin Battle Healer Phoenix
Battle Healer Phoenix
Zap Phoenix Magic Archer
Dart Goblin Guards Phoenix
Dart Goblin Guards Phoenix
Zap Guards Phoenix
Wizard Guards
Wizard Dart Goblin Magic Archer
Guards Phoenix Zap Dart Goblin Battle Healer Magic Archer
Zap Dart Goblin Battle Healer Wizard Phoenix Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards
Wizard Zap Magic Archer
Wizard Zap Dart Goblin Magic Archer
Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard
Guards
Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Wizard Magic Archer
Magic Archer Dart Goblin Wizard
Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap Wizard Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Guards
Zap Dart Goblin Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Dart Goblin Guards Magic Archer
Zap Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap
Dart Goblin
Zap Dart Goblin Guards Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Wizard

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