My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Golem Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golem Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Goblin Drill Ram Rider
Zap
Goblin Gang Goblin Drill Ram Rider
Barbarian Barrel
Goblin Gang Rascals Goblin Drill
The Log
Goblin Gang Rascals Goblin Drill Ram Rider
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Rascals Goblin Drill
Royal Delivery
Goblin Gang Rascals Baby Dragon Goblin Drill Ram Rider
Fireball
Goblin Gang Rascals Baby Dragon Goblin Drill Ram Rider
Poison
Goblin Gang Rascals Goblin Drill
Lightning
Baby Dragon Ram Rider Monk
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Goblin Drill Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Baby Dragon Goblin Drill Rascals Ram Rider Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Earthquake Baby Dragon Goblin Drill

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Goblin Drill Golem Monk
Rascals
Baby Dragon Goblin Drill Ram Rider
Earthquake
Golem Ram Rider
Baby Dragon
Golem Goblin Gang Rascals Ram Rider
Goblin Drill
Goblin Gang Rascals Golem
Golem
Earthquake Baby Dragon Goblin Gang Goblin Drill
Ram Rider
Rascals Earthquake Baby Dragon
Monk
Goblin Gang

Defense Synergies 0 3

Goblin Gang
Rascals Goblin Drill
Rascals
Goblin Gang Baby Dragon
Earthquake
Baby Dragon
Rascals
Goblin Drill
Goblin Gang
Golem
Ram Rider
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Ram Rider
Goblin Gang Rascals Goblin Drill Ram Rider Monk
Goblin Gang Ram Rider Rascals Goblin Drill
Goblin Gang Rascals Goblin Drill Ram Rider Monk
Earthquake Monk
Goblin Gang Rascals Earthquake Baby Dragon
Ram Rider Goblin Gang Rascals Baby Dragon
Earthquake Rascals Baby Dragon Ram Rider Monk
Goblin Gang Rascals Goblin Drill
Goblin Gang Rascals
Goblin Gang Rascals Earthquake Baby Dragon Goblin Drill Ram Rider
Goblin Gang Rascals Baby Dragon Ram Rider
Goblin Drill Goblin Gang Rascals Earthquake Ram Rider
Goblin Gang Rascals Earthquake Baby Dragon Goblin Drill
Goblin Gang Rascals Goblin Drill Ram Rider
Monk Goblin Gang Rascals Goblin Drill Ram Rider
Goblin Gang Rascals Goblin Drill
Goblin Gang Rascals Baby Dragon Goblin Drill Ram Rider
Earthquake Baby Dragon Goblin Drill Rascals Ram Rider
Goblin Drill Ram Rider
Goblin Gang Rascals Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Goblin Gang Baby Dragon Monk
Goblin Gang Rascals Ram Rider
Goblin Gang Rascals Ram Rider Monk
Goblin Gang Rascals Goblin Drill Ram Rider
Goblin Gang Rascals Baby Dragon Ram Rider Monk
Goblin Gang Rascals Ram Rider
Rascals
Baby Dragon Monk
Goblin Gang Goblin Drill
Rascals
Monk
Rascals Goblin Gang Ram Rider
Rascals Baby Dragon
Goblin Gang Rascals Baby Dragon Goblin Drill Monk
Rascals Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Baby Dragon Goblin Drill Monk
Monk Baby Dragon Ram Rider
Earthquake Baby Dragon Goblin Drill
Earthquake Rascals
Earthquake Baby Dragon
Baby Dragon Ram Rider Monk
Earthquake Baby Dragon
Earthquake Baby Dragon Ram Rider
Monk Ram Rider
Goblin Gang
Monk Earthquake Ram Rider
Monk Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Monk
Earthquake Baby Dragon
Earthquake Baby Dragon Goblin Drill
Earthquake Baby Dragon
Monk Earthquake
Earthquake Baby Dragon Monk
Earthquake Baby Dragon Monk
Earthquake Baby Dragon Monk
Monk
Earthquake Baby Dragon Goblin Drill Monk
Earthquake Baby Dragon
Earthquake Baby Dragon Ram Rider Monk
Baby Dragon Ram Rider Monk
Baby Dragon
Baby Dragon
Earthquake
Monk
Earthquake Monk
Earthquake Goblin Gang
Baby Dragon Ram Rider Monk
Goblin Gang Rascals Baby Dragon
Earthquake Baby Dragon
Monk
Goblin Gang Rascals Baby Dragon
Baby Dragon Monk

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