My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon
Barbarian Barrel
Electro Spirit Archers Cannon Valkyrie Electro Wizard Magic Archer
The Log
Electro Spirit Archers Cannon
Earthquake
Archers Cannon
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Valkyrie Electro Wizard Magic Archer
Fireball
Archers Cannon Electro Wizard Magic Archer
Poison
Archers Cannon Electro Wizard Magic Archer
Lightning
Cannon Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Cannon Valkyrie Electro Wizard Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Archers
Valkyrie Arrows
Arrows
Archers
Cannon
Valkyrie
Archers Electro Wizard Magic Archer
Electro Giant
Electro Spirit
Electro Wizard
Valkyrie Magic Archer
Magic Archer
Valkyrie Electro Wizard

Defense Synergies 1 12

Electro Spirit
Electro Wizard
Archers
Valkyrie Cannon Electro Wizard
Arrows
Cannon Valkyrie
Cannon
Archers Arrows Valkyrie Electro Giant Electro Wizard Magic Archer
Valkyrie
Archers Arrows Cannon Electro Wizard Magic Archer
Electro Giant
Cannon
Electro Wizard
Electro Spirit Archers Cannon Valkyrie Magic Archer
Magic Archer
Cannon Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Wizard Magic Archer
Cannon Valkyrie Electro Wizard
Cannon Archers Valkyrie Electro Wizard
Cannon Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Electro Spirit Archers Cannon Valkyrie Electro Wizard Magic Archer
Electro Wizard Electro Spirit Archers Arrows Cannon Magic Archer
Electro Spirit Arrows Cannon Valkyrie Electro Giant Electro Wizard Magic Archer
Cannon
Archers Cannon Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Electro Spirit Arrows Cannon Electro Giant Magic Archer
Arrows Archers Electro Wizard Magic Archer
Cannon Valkyrie Electro Wizard
Valkyrie Electro Spirit Arrows Cannon Electro Wizard Magic Archer
Cannon Electro Wizard
Cannon Electro Giant Electro Wizard
Arrows Cannon Valkyrie Electro Wizard
Arrows Cannon Electro Spirit Archers Valkyrie Electro Wizard Magic Archer
Arrows Valkyrie Electro Spirit Archers Cannon Electro Wizard Magic Archer
Cannon Electro Wizard
Valkyrie Electro Spirit Archers Arrows Cannon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Electro Giant Electro Wizard
Electro Wizard Archers Arrows Valkyrie Magic Archer
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Cannon Valkyrie
Arrows Electro Giant Electro Spirit Archers Electro Wizard Magic Archer
Archers Valkyrie Electro Wizard
Valkyrie
Electro Wizard Electro Spirit Valkyrie Magic Archer
Cannon
Valkyrie
Arrows Valkyrie Electro Giant Electro Wizard
Cannon Valkyrie
Archers Cannon Valkyrie Electro Giant Magic Archer
Electro Giant Electro Wizard Electro Spirit Archers Valkyrie Magic Archer
Arrows Valkyrie Electro Spirit Archers Cannon Electro Giant Electro Wizard Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Electro Giant Electro Spirit Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard Magic Archer
Archers Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Archers Arrows Electro Wizard Magic Archer
Arrows Valkyrie Electro Giant Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Giant Electro Spirit Valkyrie Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Electro Giant Electro Wizard Magic Archer
Electro Wizard Electro Spirit Electro Giant
Arrows Magic Archer
Electro Spirit Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Electro Spirit Archers Magic Archer
Archers Arrows Electro Wizard Magic Archer
Arrows
Valkyrie Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Electro Giant
Electro Giant Electro Spirit Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Giant Electro Wizard Magic Archer

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