My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mega Minion Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Skeleton Dragons Barbarians Mega Minion Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Skeleton Dragons Goblin Barrel
Royal Delivery
Goblin Gang Skeleton Dragons Barbarians Mega Minion Goblin Barrel
Fireball
Goblin Gang Skeleton Dragons Barbarians Mega Minion Goblin Barrel
Poison
Goblin Gang Skeleton Dragons Barbarians Mega Minion
Lightning
Skeleton Dragons Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mega Minion Earthquake Goblin Barrel Skeleton Dragons Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Mega Minion Earthquake

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Skeleton Dragons
Barbarians
Mega Minion
Electro Giant
Earthquake
Electro Giant
Rage
Goblin Barrel
Goblin Gang
Electro Giant
Mega Minion Earthquake

Defense Synergies 0 4

Goblin Gang
Skeleton Dragons Barbarians
Skeleton Dragons
Goblin Gang Barbarians Earthquake
Barbarians
Goblin Gang Skeleton Dragons
Mega Minion
Earthquake
Skeleton Dragons
Rage
Goblin Barrel
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Mega Minion
Barbarians Goblin Gang Skeleton Dragons Mega Minion
Goblin Gang Barbarians Skeleton Dragons Mega Minion
Barbarians Goblin Gang Skeleton Dragons Mega Minion
Barbarians Earthquake
Goblin Gang Skeleton Dragons Mega Minion Earthquake
Skeleton Dragons Mega Minion Goblin Gang
Earthquake Skeleton Dragons Barbarians Electro Giant
Barbarians Goblin Gang
Goblin Gang Barbarians
Goblin Gang Skeleton Dragons Barbarians Mega Minion Earthquake Electro Giant
Skeleton Dragons Mega Minion Goblin Gang
Barbarians Goblin Gang Skeleton Dragons Earthquake
Goblin Gang Skeleton Dragons Barbarians Mega Minion Earthquake
Barbarians Goblin Gang
Barbarians Goblin Gang Electro Giant
Barbarians Goblin Gang Skeleton Dragons
Goblin Gang Skeleton Dragons Barbarians Mega Minion
Earthquake Skeleton Dragons Barbarians Mega Minion
Barbarians
Goblin Gang Skeleton Dragons Barbarians Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Electro Giant
Goblin Gang Skeleton Dragons Mega Minion
Goblin Gang Barbarians
Goblin Gang Barbarians
Barbarians Goblin Gang
Skeleton Dragons Electro Giant Goblin Gang
Goblin Gang Barbarians Mega Minion
Barbarians
Skeleton Dragons Barbarians Mega Minion
Goblin Gang Skeleton Dragons Barbarians Mega Minion
Barbarians Mega Minion
Barbarians Electro Giant
Barbarians Goblin Gang
Skeleton Dragons Barbarians Electro Giant
Goblin Gang Barbarians Electro Giant Skeleton Dragons Mega Minion
Skeleton Dragons Barbarians Mega Minion Earthquake Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Barbarians
Skeleton Dragons Earthquake
Skeleton Dragons Electro Giant Mega Minion
Skeleton Dragons Earthquake
Earthquake Skeleton Dragons
Skeleton Dragons
Goblin Gang
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake
Skeleton Dragons
Skeleton Dragons Mega Minion Earthquake
Skeleton Dragons Earthquake Electro Giant
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons Barbarians
Earthquake Electro Giant Skeleton Dragons
Mega Minion
Skeleton Dragons Earthquake
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Giant
Skeleton Dragons Mega Minion Electro Giant
Mega Minion
Skeleton Dragons Earthquake
Skeleton Dragons
Earthquake
Earthquake Goblin Gang Barbarians
Skeleton Dragons Mega Minion
Goblin Gang Skeleton Dragons Mega Minion
Skeleton Dragons Earthquake
Electro Giant
Skeleton Dragons Mega Minion
Electro Giant Goblin Gang Skeleton Dragons
Skeleton Dragons
Electro Giant

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