My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Cage Electro Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Ice Spirit Goblin Cage Electro Wizard
The Log
Ice Spirit Goblin Cage Fisherman
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Goblin Cage Fisherman Electro Wizard
Fireball
Goblin Cage Fisherman Electro Wizard
Poison
Goblin Cage Fisherman Electro Wizard
Lightning
Goblin Cage Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball The Log Fisherman Goblin Cage Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball The Log Fisherman

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Giant Snowball Fisherman
Giant Snowball
Ice Spirit Goblin Cage The Log Electro Wizard
Goblin Cage
Ice Spirit Giant Snowball The Log
Lightning
Electro Giant
Electro Giant
Lightning Fisherman
The Log
Giant Snowball Goblin Cage Fisherman
Fisherman
Ice Spirit Electro Giant The Log
Electro Wizard
Giant Snowball

Defense Synergies 1 15

Ice Spirit
Goblin Cage Giant Snowball The Log Fisherman Electro Wizard
Giant Snowball
Ice Spirit Goblin Cage The Log Fisherman Electro Wizard
Goblin Cage
Ice Spirit Giant Snowball Electro Giant The Log Electro Wizard
Lightning
The Log
Electro Giant
Goblin Cage Fisherman
The Log
Ice Spirit Giant Snowball Goblin Cage Lightning Fisherman Electro Wizard
Fisherman
Ice Spirit Giant Snowball Electro Giant The Log
Electro Wizard
Ice Spirit Giant Snowball Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage The Log Electro Wizard
Ice Spirit Goblin Cage The Log Fisherman Electro Wizard
Goblin Cage Fisherman Giant Snowball Lightning Electro Wizard
Goblin Cage Fisherman Electro Wizard
Lightning Goblin Cage The Log
The Log Giant Snowball Electro Wizard
Giant Snowball Lightning Electro Wizard Ice Spirit Goblin Cage
Lightning Goblin Cage Electro Giant The Log Electro Wizard
Goblin Cage Fisherman
Ice Spirit Giant Snowball Fisherman Electro Wizard
Electro Wizard Giant Snowball Electro Giant The Log Fisherman
Giant Snowball Electro Wizard
Goblin Cage Ice Spirit Giant Snowball Lightning The Log Electro Wizard
Ice Spirit Giant Snowball Goblin Cage The Log Electro Wizard
Goblin Cage Electro Wizard
Ice Spirit Giant Snowball Goblin Cage Lightning Electro Giant The Log Fisherman Electro Wizard
Goblin Cage Fisherman Electro Wizard
Ice Spirit Goblin Cage Giant Snowball The Log Fisherman Electro Wizard
Giant Snowball Goblin Cage The Log Ice Spirit Fisherman Electro Wizard
Goblin Cage Fisherman Electro Wizard
Giant Snowball Electro Giant The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Cage Electro Giant Fisherman Electro Wizard
Electro Wizard Giant Snowball Lightning The Log Fisherman
Ice Spirit Goblin Cage Lightning The Log Fisherman Electro Wizard
Lightning Goblin Cage The Log Fisherman Electro Wizard
Goblin Cage Fisherman
Electro Giant Ice Spirit Giant Snowball Electro Wizard
Goblin Cage Lightning Electro Wizard
Goblin Cage Fisherman
Goblin Cage Lightning Electro Wizard Ice Spirit Giant Snowball The Log
Goblin Cage
Goblin Cage
Lightning Giant Snowball Goblin Cage Electro Giant The Log Electro Wizard
Lightning Goblin Cage
Goblin Cage Electro Giant
Electro Giant Electro Wizard Ice Spirit Goblin Cage Lightning The Log Fisherman
Giant Snowball Goblin Cage Electro Giant The Log Electro Wizard
Giant Snowball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Giant Snowball The Log Fisherman Electro Wizard
Lightning The Log
Lightning The Log
Giant Snowball The Log
Electro Giant Ice Spirit Giant Snowball
The Log
The Log Ice Spirit Giant Snowball Lightning
The Log Giant Snowball Lightning Fisherman
Lightning Giant Snowball Fisherman Electro Wizard
Lightning The Log Fisherman Electro Wizard
Lightning Giant Snowball
Lightning Giant Snowball The Log Fisherman
Lightning Fisherman
Lightning Giant Snowball The Log Fisherman
Lightning Giant Snowball The Log
Lightning The Log
Lightning Giant Snowball
Lightning Fisherman
Lightning Giant Snowball The Log Fisherman Electro Wizard
Lightning Giant Snowball Electro Giant The Log
Lightning The Log
Lightning Giant Snowball
Lightning The Log Fisherman
Lightning Giant Snowball The Log
Giant Snowball Electro Giant The Log Ice Spirit
Fisherman
The Log Giant Snowball Lightning Fisherman Electro Wizard
Lightning Giant Snowball The Log Fisherman
Lightning The Log Fisherman
Lightning Giant Snowball Electro Giant Electro Wizard
Lightning Electro Wizard Ice Spirit Giant Snowball Electro Giant
Lightning Giant Snowball
Lightning Giant Snowball The Log
Lightning Ice Spirit Giant Snowball Electro Wizard
Giant Snowball Lightning The Log
Lightning Electro Wizard Ice Spirit
Lightning Giant Snowball Electro Wizard
The Log
Lightning Electro Wizard
The Log Giant Snowball Lightning
Lightning Giant Snowball Electro Giant
Electro Giant Ice Spirit Giant Snowball Lightning The Log Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Electro Giant The Log Electro Wizard
Lightning

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