My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion Inferno Dragon
Fireball
Mega Minion Inferno Dragon
Poison
Mega Minion
Lightning
Mega Minion Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mega Minion Tornado Fireball Inferno Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Mega Minion Tornado

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Mirror Tornado
Mega Minion
Zap Fireball Electro Giant
Fireball
Zap Mirror Tornado Mega Minion Golden Knight
Mirror
Zap Fireball Electro Giant Tornado
Tornado
Zap Fireball Electro Giant Mirror
Electro Giant
Mirror Tornado Golden Knight Mega Minion Inferno Dragon
Inferno Dragon
Electro Giant
Golden Knight
Electro Giant Fireball

Defense Synergies 6 11

Zap
Mega Minion Fireball Mirror Tornado Inferno Dragon Golden Knight
Mega Minion
Zap Tornado Golden Knight
Fireball
Zap Mirror Tornado Golden Knight
Mirror
Zap Fireball Tornado Inferno Dragon
Tornado
Fireball Mirror Zap Mega Minion Electro Giant Inferno Dragon
Electro Giant
Tornado Inferno Dragon Golden Knight
Inferno Dragon
Zap Mirror Tornado Electro Giant
Golden Knight
Zap Mega Minion Fireball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Golden Knight
Inferno Dragon Zap Mega Minion
Tornado Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Fireball Tornado
Fireball Tornado Zap Mega Minion
Mega Minion Tornado Inferno Dragon Zap Fireball
Zap Fireball Electro Giant Golden Knight
Inferno Dragon Tornado
Tornado
Zap Mega Minion Fireball Tornado Electro Giant
Mega Minion Inferno Dragon Zap Fireball Tornado
Zap Fireball
Fireball Zap Mega Minion Tornado Golden Knight
Inferno Dragon
Tornado Zap Fireball Electro Giant Inferno Dragon
Fireball Tornado
Fireball Zap Mega Minion Tornado Golden Knight
Zap Tornado Mega Minion Fireball Inferno Dragon
Tornado Inferno Dragon
Fireball Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Giant
Fireball Zap Mega Minion Inferno Dragon
Zap Golden Knight
Zap Fireball Tornado
Inferno Dragon
Fireball Electro Giant Zap Tornado
Mega Minion Fireball
Inferno Dragon
Zap Mega Minion Fireball Tornado Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Golden Knight
Zap Fireball Tornado Electro Giant
Fireball Golden Knight
Fireball Electro Giant
Electro Giant Zap Mega Minion Fireball Tornado Inferno Dragon Golden Knight
Zap Mega Minion Fireball Electro Giant Inferno Dragon Golden Knight
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Zap Tornado Golden Knight
Fireball
Fireball
Fireball Zap
Fireball Electro Giant Zap Mega Minion Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado Golden Knight
Fireball Tornado
Zap Fireball Tornado Golden Knight
Fireball Zap Tornado
Fireball Golden Knight
Fireball
Zap Fireball
Zap Fireball Golden Knight
Fireball
Fireball Tornado
Zap Mega Minion Fireball
Zap Fireball Tornado Electro Giant Golden Knight
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Electro Giant Fireball
Mega Minion Inferno Dragon
Fireball Zap Tornado Golden Knight
Fireball Zap Tornado Golden Knight
Fireball Zap Tornado Golden Knight
Zap Fireball Tornado Electro Giant
Zap Mega Minion Fireball Electro Giant
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Mega Minion Tornado
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball Tornado Electro Giant
Mega Minion
Zap Electro Giant Fireball Tornado Golden Knight
Zap Fireball Tornado
Zap Fireball Tornado Electro Giant Golden Knight
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: