My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Magic Archer
Fireball
Skeleton Army Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Knight Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tornado Mini P.E.K.K.A Magic Archer Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
The Log Magic Archer
Mini P.E.K.K.A
Tornado Electro Giant The Log Magic Archer
Skeleton Army
Tornado
Electro Giant Magic Archer Mini P.E.K.K.A The Log
Electro Giant
Tornado Golden Knight Mini P.E.K.K.A
The Log
Knight Mini P.E.K.K.A Tornado Magic Archer
Magic Archer
Tornado Knight Mini P.E.K.K.A The Log Golden Knight
Golden Knight
Electro Giant Magic Archer

Defense Synergies 3 15

Knight
Magic Archer Mini P.E.K.K.A Skeleton Army Tornado The Log
Mini P.E.K.K.A
The Log Knight Skeleton Army Tornado Electro Giant Magic Archer
Skeleton Army
Knight Mini P.E.K.K.A The Log Magic Archer
Tornado
Magic Archer Knight Mini P.E.K.K.A Electro Giant The Log
Electro Giant
Mini P.E.K.K.A Tornado Golden Knight
The Log
Mini P.E.K.K.A Knight Skeleton Army Tornado Magic Archer Golden Knight
Magic Archer
Knight Tornado Mini P.E.K.K.A Skeleton Army The Log
Golden Knight
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer Golden Knight
Mini P.E.K.K.A Skeleton Army Knight The Log
Mini P.E.K.K.A Skeleton Army Tornado Knight
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Magic Archer
Tornado Magic Archer
Electro Giant The Log Magic Archer Golden Knight
Mini P.E.K.K.A Skeleton Army Tornado
Knight Skeleton Army Tornado Mini P.E.K.K.A
Skeleton Army Knight Tornado Electro Giant The Log Magic Archer
Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army Knight The Log
Skeleton Army Mini P.E.K.K.A Tornado The Log Magic Archer Golden Knight
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Tornado Mini P.E.K.K.A Electro Giant The Log
Knight Mini P.E.K.K.A Skeleton Army Tornado
Knight Skeleton Army Tornado The Log Magic Archer Golden Knight
Tornado The Log Knight Magic Archer
Mini P.E.K.K.A Tornado
Skeleton Army Knight Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Electro Giant
Knight Mini P.E.K.K.A The Log Magic Archer
Skeleton Army Knight Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Tornado The Log
Knight Mini P.E.K.K.A Skeleton Army
Electro Giant Tornado Magic Archer
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Mini P.E.K.K.A Skeleton Army Tornado The Log Magic Archer
Skeleton Army
Knight Mini P.E.K.K.A Golden Knight
Skeleton Army Tornado Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Knight Golden Knight
Skeleton Army Electro Giant Magic Archer
Skeleton Army Electro Giant Knight Mini P.E.K.K.A Tornado The Log Magic Archer Golden Knight
Mini P.E.K.K.A Electro Giant The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log Golden Knight
Tornado The Log Magic Archer Golden Knight
The Log Magic Archer
Knight The Log
The Log Magic Archer
Electro Giant Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado Golden Knight
Mini P.E.K.K.A Tornado
Knight Tornado The Log Magic Archer Golden Knight
Tornado Magic Archer
Knight The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer Golden Knight
Magic Archer The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Magic Archer
Tornado Electro Giant The Log Magic Archer Golden Knight
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Magic Archer
The Log Tornado Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Tornado Electro Giant Magic Archer
Electro Giant
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Army Magic Archer
Tornado Magic Archer
The Log
Knight Mini P.E.K.K.A Magic Archer
The Log Magic Archer
Tornado Electro Giant
Electro Giant Tornado The Log Magic Archer Golden Knight
Tornado Magic Archer
Tornado Electro Giant The Log Magic Archer Golden Knight

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