My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Royal Ghost Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Miner Ram Rider Mighty Miner
Giant Snowball
Skeleton Army Goblin Drill Miner Ram Rider Mighty Miner
Zap
Skeleton Army Goblin Drill Ram Rider Mighty Miner
Barbarian Barrel
Skeleton Army Goblin Drill Royal Ghost
The Log
Skeleton Army Goblin Drill Ram Rider
Earthquake
Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Skeleton Army Goblin Drill Miner Royal Ghost Ram Rider
Fireball
Skeleton Army Goblin Drill Ram Rider Mighty Miner
Poison
Skeleton Army Goblin Drill
Lightning
Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Goblin Drill Electro Giant Miner Royal Ghost Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Royal Ghost Poison Goblin Drill Mighty Miner Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Royal Ghost Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Poison
Miner Goblin Drill Royal Ghost Ram Rider
Goblin Drill
Poison Royal Ghost
Electro Giant
Miner
Poison Royal Ghost
Royal Ghost
Poison Goblin Drill Miner Ram Rider
Ram Rider
Poison Royal Ghost
Mighty Miner

Defense Synergies 0 1

Skeleton Army
Goblin Drill
Poison
Goblin Drill
Skeleton Army
Electro Giant
Miner
Royal Ghost
Ram Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Goblin Drill Ram Rider
Skeleton Army Ram Rider Goblin Drill
Skeleton Army Goblin Drill Ram Rider
Skeleton Army Poison
Skeleton Army Royal Ghost
Ram Rider Poison
Poison Electro Giant Ram Rider
Mighty Miner Skeleton Army Goblin Drill
Skeleton Army Miner Royal Ghost
Skeleton Army Poison Goblin Drill Electro Giant Royal Ghost Ram Rider
Poison Ram Rider
Skeleton Army Goblin Drill Ram Rider
Skeleton Army Poison Goblin Drill Royal Ghost
Skeleton Army Goblin Drill Ram Rider
Skeleton Army Goblin Drill Electro Giant Ram Rider
Skeleton Army Poison Goblin Drill
Skeleton Army Goblin Drill Royal Ghost Ram Rider
Poison Goblin Drill Royal Ghost Ram Rider
Goblin Drill Ram Rider
Skeleton Army Royal Ghost Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Royal Ghost
Poison Miner Royal Ghost
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army Goblin Drill Ram Rider Mighty Miner
Poison Electro Giant Ram Rider
Skeleton Army Ram Rider
Mighty Miner Skeleton Army
Skeleton Army Poison
Skeleton Army Goblin Drill
Skeleton Army Poison Electro Giant
Skeleton Army Ram Rider
Skeleton Army Electro Giant
Skeleton Army Electro Giant Poison Goblin Drill Mighty Miner
Poison Electro Giant Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill Royal Ghost
Poison Miner Royal Ghost Ram Rider
Poison Goblin Drill Miner
Poison
Poison
Poison Electro Giant Ram Rider
Poison
Poison Ram Rider
Poison Miner Ram Rider
Poison
Poison Miner Ram Rider
Poison
Poison Miner
Poison
Poison
Poison Goblin Drill
Poison
Poison
Poison
Poison Electro Giant Miner
Poison
Poison
Poison Goblin Drill
Poison Electro Giant
Poison Miner Royal Ghost Ram Rider
Poison Miner Ram Rider
Poison Miner
Poison Electro Giant
Poison Electro Giant
Poison Miner
Poison
Mighty Miner
Poison
Skeleton Army
Poison Ram Rider
Poison Miner
Poison
Poison Electro Giant
Electro Giant Poison
Poison
Poison Electro Giant Miner Royal Ghost

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