My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Balloon Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Cannon Furnace Balloon
Zap
Cannon Furnace Balloon Sparky
Barbarian Barrel
Cannon Tesla Furnace Magic Archer Sparky
The Log
Cannon Mini P.E.K.K.A Furnace Sparky
Earthquake
Cannon Tesla Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Balloon Magic Archer Sparky
Fireball
Cannon Tesla Furnace Balloon Magic Archer Sparky
Poison
Cannon Furnace Balloon Magic Archer Sparky
Lightning
Cannon Tesla Mini P.E.K.K.A Furnace Balloon Magic Archer Sparky
Rocket
Furnace Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tesla Mini P.E.K.K.A Furnace Magic Archer Balloon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Tesla Mini P.E.K.K.A Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Mini P.E.K.K.A
Sparky Furnace Electro Giant Magic Archer
Furnace
Mini P.E.K.K.A Balloon Sparky
Balloon
Furnace Magic Archer Sparky
Electro Giant
Mini P.E.K.K.A Sparky
Magic Archer
Mini P.E.K.K.A Balloon
Sparky
Mini P.E.K.K.A Furnace Balloon Electro Giant

Defense Synergies 0 10

Cannon
Mini P.E.K.K.A Electro Giant Magic Archer Sparky
Tesla
Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Cannon Tesla Furnace Electro Giant Magic Archer
Furnace
Mini P.E.K.K.A Magic Archer
Balloon
Electro Giant
Cannon Mini P.E.K.K.A
Magic Archer
Cannon Tesla Mini P.E.K.K.A Furnace
Sparky
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Magic Archer Sparky
Mini P.E.K.K.A Sparky Cannon Tesla Furnace
Cannon Tesla Mini P.E.K.K.A Furnace Sparky
Cannon Tesla Mini P.E.K.K.A Sparky Furnace
Mini P.E.K.K.A Sparky
Cannon Tesla Furnace Magic Archer
Tesla Furnace Cannon Magic Archer
Cannon Tesla Electro Giant Magic Archer Sparky
Cannon Tesla Mini P.E.K.K.A Sparky Furnace
Cannon Tesla Mini P.E.K.K.A Sparky
Cannon Tesla Furnace Electro Giant Magic Archer
Tesla Furnace Magic Archer
Cannon Tesla Mini P.E.K.K.A Furnace Sparky
Sparky Cannon Tesla Mini P.E.K.K.A Furnace Magic Archer
Mini P.E.K.K.A Sparky Cannon Tesla Furnace
Cannon Tesla Mini P.E.K.K.A Furnace Electro Giant Sparky
Tesla Sparky Cannon Mini P.E.K.K.A Furnace
Cannon Tesla Furnace Magic Archer
Furnace Cannon Tesla Magic Archer
Mini P.E.K.K.A Sparky Cannon Tesla
Cannon Tesla Mini P.E.K.K.A Furnace Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Furnace Electro Giant Sparky
Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Furnace Sparky
Mini P.E.K.K.A Tesla Sparky
Cannon Tesla Mini P.E.K.K.A Sparky
Furnace Electro Giant Tesla Magic Archer
Mini P.E.K.K.A Sparky Tesla Furnace
Mini P.E.K.K.A Tesla Sparky
Mini P.E.K.K.A Magic Archer Sparky
Cannon Tesla Sparky
Tesla Mini P.E.K.K.A Sparky
Electro Giant
Mini P.E.K.K.A Cannon Tesla Sparky
Cannon Tesla Furnace Electro Giant Magic Archer Sparky
Tesla Electro Giant Sparky Mini P.E.K.K.A Furnace Magic Archer
Cannon Tesla Mini P.E.K.K.A Electro Giant Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Sparky
Furnace Magic Archer Sparky
Electro Giant Furnace Magic Archer
Furnace Magic Archer Sparky
Magic Archer
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer
Furnace Magic Archer Sparky
Furnace Magic Archer Sparky
Magic Archer Furnace Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Magic Archer Sparky
Electro Giant Magic Archer
Magic Archer Sparky
Sparky
Electro Giant Furnace Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Furnace Electro Giant Magic Archer Sparky
Electro Giant
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Magic Archer
Magic Archer
Mini P.E.K.K.A Magic Archer Sparky
Magic Archer
Electro Giant Sparky
Sparky
Electro Giant Magic Archer Sparky
Magic Archer
Electro Giant Magic Archer Sparky

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