My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Heal Spirit Valkyrie Inferno Tower
The Log
Skeletons Heal Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats Heal Spirit
Royal Delivery
Skeletons Bats Heal Spirit Valkyrie
Fireball
Inferno Tower
Poison
Bats Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Valkyrie Inferno Tower Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats The Log Tornado Valkyrie Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Heal Spirit Bats The Log

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie
Heal Spirit
Valkyrie
Valkyrie
Bats Heal Spirit Tornado
Inferno Tower
Tornado
Electro Giant Valkyrie The Log
Electro Giant
Tornado
The Log
Tornado

Defense Synergies 1 13

Skeletons
Bats Inferno Tower Tornado The Log
Bats
Skeletons Valkyrie Inferno Tower The Log
Heal Spirit
Valkyrie
Bats Inferno Tower Tornado The Log
Inferno Tower
The Log Skeletons Bats Valkyrie Tornado
Tornado
Skeletons Valkyrie Inferno Tower Electro Giant The Log
Electro Giant
Tornado
The Log
Inferno Tower Skeletons Bats Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log
Inferno Tower Skeletons Bats Valkyrie The Log
Inferno Tower Tornado Skeletons Bats Valkyrie
Inferno Tower Skeletons Bats Valkyrie
Valkyrie Tornado The Log
Tornado The Log Skeletons Bats Valkyrie
Bats Inferno Tower Tornado
Valkyrie Inferno Tower Electro Giant The Log
Inferno Tower Skeletons Tornado
Tornado Skeletons Valkyrie Inferno Tower
Bats Valkyrie Skeletons Tornado Electro Giant The Log
Inferno Tower Bats Tornado
Inferno Tower Skeletons Bats Valkyrie The Log
Valkyrie Bats Tornado The Log
Inferno Tower
Inferno Tower Tornado Electro Giant The Log
Skeletons Bats Valkyrie Inferno Tower Tornado
Bats Valkyrie Tornado The Log
Valkyrie Tornado The Log Bats
Inferno Tower Tornado
Valkyrie Bats Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Electro Giant
Valkyrie The Log
Skeletons Bats Valkyrie Inferno Tower The Log
Valkyrie Bats Inferno Tower Tornado The Log
Inferno Tower Skeletons Valkyrie
Electro Giant Skeletons Bats Tornado
Skeletons Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie
Skeletons Bats Valkyrie Inferno Tower Tornado The Log
Inferno Tower Skeletons
Bats Valkyrie Inferno Tower
Valkyrie Tornado Electro Giant The Log
Skeletons Valkyrie Inferno Tower
Valkyrie Electro Giant
Inferno Tower Electro Giant Skeletons Bats Valkyrie Tornado The Log
Bats Valkyrie Inferno Tower Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log
The Log
Valkyrie The Log
Valkyrie The Log
Electro Giant Bats Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Bats Tornado
Valkyrie Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
Bats
The Log
Valkyrie Tornado Electro Giant The Log
The Log
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Valkyrie
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado Electro Giant
Bats Electro Giant
The Log
The Log
Bats
Tornado
The Log
Valkyrie
The Log
Tornado Electro Giant
Electro Giant Bats Tornado The Log
Bats Tornado
Tornado Electro Giant The Log

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