My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Wall Breakers Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Balloon
Giant Snowball
Dart Goblin Wall Breakers Witch Balloon
Zap
Dart Goblin Wall Breakers Witch Balloon
Barbarian Barrel
Dart Goblin Elixir Golem Wall Breakers Witch
The Log
Dart Goblin Elixir Golem Wall Breakers Witch
Earthquake
Elixir Golem Witch
Arrows
Dart Goblin Wall Breakers Witch
Royal Delivery
Dart Goblin Elixir Golem Wall Breakers Witch Balloon
Fireball
Dart Goblin Elixir Golem Wall Breakers Witch Balloon
Poison
Dart Goblin Elixir Golem Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Dart Goblin Elixir Golem Fireball Witch Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Dart Goblin Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Wall Breakers Balloon
Elixir Golem
Rage Dart Goblin Fireball Witch Balloon
Fireball
Elixir Golem Wall Breakers
Wall Breakers
Dart Goblin Fireball Balloon
Rage
Elixir Golem Witch Balloon
Witch
Rage Elixir Golem
Balloon
Rage Dart Goblin Elixir Golem Wall Breakers
Electro Giant

Defense Synergies 0 0

Dart Goblin
Elixir Golem
Fireball
Wall Breakers
Rage
Witch
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Dart Goblin Witch
Witch Dart Goblin
Witch Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Electro Giant
Witch
Dart Goblin
Dart Goblin Witch Fireball Electro Giant
Dart Goblin Fireball Witch
Fireball Witch
Fireball Dart Goblin Witch
Fireball Electro Giant
Fireball Witch
Fireball Dart Goblin Witch
Witch Dart Goblin Fireball
Dart Goblin
Dart Goblin Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Giant
Fireball
Witch
Fireball
Witch
Fireball Electro Giant Dart Goblin Witch
Dart Goblin Fireball Witch
Fireball Witch
Witch Dart Goblin
Dart Goblin Witch
Fireball Electro Giant
Fireball Witch
Dart Goblin Fireball Witch Electro Giant
Witch Electro Giant Dart Goblin Fireball
Dart Goblin Fireball Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball Electro Giant Dart Goblin Witch
Dart Goblin Witch
Fireball Dart Goblin
Fireball Dart Goblin
Fireball
Dart Goblin Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch
Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Dart Goblin Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fireball Witch
Witch
Fireball Dart Goblin Witch
Fireball Witch
Fireball Dart Goblin
Dart Goblin Fireball Witch Electro Giant
Dart Goblin Fireball Witch Electro Giant
Fireball
Dart Goblin Fireball
Fireball
Fireball
Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball Electro Giant
Dart Goblin
Electro Giant Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Electro Giant

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