My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Dark Prince Electro Dragon Electro Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dark Prince Electro Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Phoenix
Giant Snowball
Electro Dragon
Zap
Royal Giant Dark Prince
Barbarian Barrel
Ice Spirit Dark Prince Royal Ghost
The Log
Ice Spirit Royal Giant Dark Prince
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Dark Prince Electro Dragon Royal Ghost
Fireball
Electro Dragon
Poison
Electro Dragon Phoenix
Lightning
Dark Prince Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Poison Electro Dragon Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Poison Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Dark Prince Poison Phoenix Electro Dragon Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Royal Ghost Dark Prince Poison

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Dark Prince Royal Ghost Phoenix
Royal Giant
Ice Spirit Poison Ice Spirit Dark Prince Electro Dragon Royal Ghost
Dark Prince
Electro Giant Ice Spirit Royal Giant Poison Royal Ghost
Poison
Royal Giant Dark Prince Electro Dragon Royal Ghost
Electro Dragon
Royal Giant Poison
Electro Giant
Dark Prince
Royal Ghost
Ice Spirit Royal Giant Dark Prince Poison
Phoenix
Ice Spirit

Defense Synergies 0 8

Ice Spirit
Dark Prince Poison Electro Dragon Royal Ghost Phoenix
Royal Giant
Dark Prince
Ice Spirit Poison Electro Dragon Royal Ghost
Poison
Ice Spirit Dark Prince
Electro Dragon
Ice Spirit Dark Prince
Electro Giant
Royal Ghost
Ice Spirit Dark Prince
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Dark Prince Electro Dragon Phoenix
Dark Prince Electro Dragon
Dark Prince Electro Dragon Phoenix
Dark Prince Poison
Dark Prince Electro Dragon Royal Ghost
Ice Spirit Poison Electro Dragon Phoenix
Poison Electro Dragon Electro Giant Phoenix
Phoenix
Ice Spirit Dark Prince Royal Ghost Phoenix
Poison Dark Prince Electro Dragon Electro Giant Royal Ghost
Poison Electro Dragon Phoenix
Ice Spirit Dark Prince Electro Dragon
Ice Spirit Dark Prince Poison Electro Dragon Royal Ghost
Phoenix
Ice Spirit Electro Giant
Dark Prince Poison Electro Dragon
Ice Spirit Dark Prince Electro Dragon Royal Ghost
Poison Ice Spirit Dark Prince Electro Dragon Royal Ghost
Phoenix
Dark Prince Royal Ghost Poison Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant Royal Ghost
Poison Electro Dragon Royal Ghost Phoenix
Ice Spirit Dark Prince Electro Dragon
Dark Prince Phoenix
Dark Prince Phoenix
Poison Electro Giant Ice Spirit Electro Dragon
Dark Prince Phoenix
Dark Prince Phoenix
Electro Dragon Ice Spirit Dark Prince Poison Phoenix
Phoenix
Dark Prince Electro Dragon Phoenix
Dark Prince Poison Electro Giant Phoenix
Dark Prince
Electro Dragon Electro Giant
Electro Dragon Electro Giant Phoenix Ice Spirit Dark Prince Poison
Poison Dark Prince Electro Dragon Electro Giant Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Royal Ghost
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Dark Prince Poison
Poison Dark Prince
Poison Electro Giant Ice Spirit Electro Dragon
Poison
Poison Ice Spirit Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Dark Prince Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Dark Prince Poison Electro Dragon
Poison Electro Dragon Electro Giant
Poison
Poison
Poison Electro Dragon
Poison Electro Giant Ice Spirit Dark Prince Electro Dragon
Poison Electro Dragon Royal Ghost
Poison Electro Dragon
Poison
Poison Electro Dragon Electro Giant
Electro Dragon Ice Spirit Poison Electro Giant
Poison Electro Dragon
Ice Spirit Poison Electro Dragon
Poison
Ice Spirit Dark Prince Electro Dragon
Poison Electro Dragon
Poison Dark Prince Electro Dragon
Poison Electro Dragon
Poison Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Dark Prince Electro Giant Royal Ghost

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