My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Ice Wizard Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Tombstone Hog Rider Fisherman
Zap
Tombstone Fisherman
Barbarian Barrel
Electro Spirit Tombstone Ice Wizard
The Log
Electro Spirit Tombstone Hog Rider Fisherman
Earthquake
Tombstone Hog Rider
Arrows
Electro Spirit Tombstone
Royal Delivery
Electro Spirit Hog Rider Ice Wizard Fisherman
Fireball
Tombstone Hog Rider Ice Wizard Fisherman
Poison
Tombstone Ice Wizard Fisherman
Lightning
Tombstone Ice Wizard Fisherman Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tombstone Ice Wizard Fisherman Fireball Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Tombstone Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Tombstone
Fireball
Hog Rider Electro Spirit The Log Archer Queen
Hog Rider
Fireball The Log Electro Spirit Archer Queen
The Log
Hog Rider Fireball Fisherman
Ice Wizard
Fisherman
Fisherman
The Log Ice Wizard
Archer Queen
Fireball Hog Rider

Defense Synergies 2 10

Electro Spirit
The Log Fisherman Archer Queen
Tombstone
Fireball Ice Wizard Archer Queen
Fireball
The Log Tombstone Ice Wizard
Hog Rider
The Log
Fireball Archer Queen Electro Spirit Ice Wizard Fisherman
Ice Wizard
Tombstone Fireball The Log Fisherman
Fisherman
Electro Spirit The Log Ice Wizard
Archer Queen
The Log Electro Spirit Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Tombstone The Log Ice Wizard Fisherman
Fisherman Tombstone Ice Wizard
Tombstone Ice Wizard Fisherman
Tombstone Fireball The Log
Fireball The Log Electro Spirit Ice Wizard
Electro Spirit Tombstone Fireball Ice Wizard
Electro Spirit Fireball The Log
Tombstone Ice Wizard Fisherman Archer Queen
Ice Wizard Fisherman
Ice Wizard Electro Spirit Tombstone Fireball The Log Fisherman
Fireball Ice Wizard
Tombstone Fireball The Log Ice Wizard
Fireball Electro Spirit Tombstone The Log
Tombstone
Fireball The Log Fisherman
Tombstone Fireball Fisherman
Tombstone Fireball Electro Spirit The Log Ice Wizard Fisherman
The Log Electro Spirit Tombstone Fireball Ice Wizard Fisherman
Fisherman
Electro Spirit Fireball The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Fisherman
Fireball The Log Fisherman
Tombstone The Log Fisherman
Fireball The Log Fisherman
Tombstone Fisherman
Fireball Electro Spirit Ice Wizard
Tombstone Fireball Ice Wizard
Fisherman
Electro Spirit Tombstone Fireball The Log
Tombstone
Tombstone
Fireball The Log Archer Queen
Tombstone Fireball
Fireball
Tombstone Electro Spirit Fireball The Log Fisherman Archer Queen
Electro Spirit Fireball The Log Ice Wizard Archer Queen
Electro Spirit Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Archer Queen
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball Ice Wizard
Fisherman
Fireball The Log Ice Wizard Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Ice Wizard
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Tombstone Fireball
Fireball Ice Wizard Archer Queen
The Log Fireball
Fireball
The Log Fireball
Fireball Archer Queen
Archer Queen
Electro Spirit Fireball The Log Archer Queen
Fireball Archer Queen
Fireball The Log Archer Queen
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: