My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Musketeer Wall Breakers Goblin Barrel Witch Princess
Zap
Wall Breakers Goblin Barrel Witch Princess
Barbarian Barrel
Electro Spirit Musketeer Wall Breakers Goblin Barrel Witch Princess
The Log
Electro Spirit Musketeer Wall Breakers Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Electro Spirit Wall Breakers Goblin Barrel Witch Princess
Royal Delivery
Electro Spirit Musketeer Wall Breakers Goblin Barrel Witch Princess
Fireball
Musketeer Wall Breakers Goblin Barrel Witch Princess
Poison
Musketeer Witch Princess
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers The Log Goblin Barrel Princess Musketeer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Wall Breakers The Log Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Musketeer
The Log Mega Knight
Wall Breakers
Electro Spirit The Log Princess Mega Knight
Goblin Barrel
Princess Mega Knight
Witch
Mega Knight
The Log
Musketeer Wall Breakers Princess Mega Knight
Princess
Wall Breakers Goblin Barrel The Log Mega Knight
Mega Knight
Musketeer Wall Breakers Goblin Barrel Witch The Log Princess

Defense Synergies 1 7

Electro Spirit
The Log
Musketeer
The Log Mega Knight
Wall Breakers
Goblin Barrel
Witch
The Log Mega Knight
The Log
Musketeer Electro Spirit Witch Princess Mega Knight
Princess
The Log Mega Knight
Mega Knight
Musketeer Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Musketeer Witch The Log Mega Knight
Witch Mega Knight Musketeer
Witch Musketeer Mega Knight
The Log Princess Mega Knight
The Log Electro Spirit Musketeer Mega Knight
Musketeer Electro Spirit Witch Princess
Electro Spirit Musketeer The Log Mega Knight
Witch Musketeer Princess
Musketeer Mega Knight
Witch Electro Spirit Musketeer The Log Princess Mega Knight
Musketeer Witch Princess
Mega Knight Musketeer Witch The Log
Mega Knight Electro Spirit Witch The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Musketeer Witch
Mega Knight Electro Spirit Musketeer Witch The Log
Witch The Log Electro Spirit Musketeer Princess Mega Knight
Musketeer
Mega Knight Electro Spirit Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Musketeer The Log Mega Knight
Mega Knight Musketeer Witch The Log
Mega Knight Musketeer The Log
Musketeer Witch Mega Knight
Electro Spirit Musketeer Witch Princess
Musketeer Witch
Mega Knight
Mega Knight Electro Spirit Witch The Log
Witch Musketeer
Mega Knight Musketeer Witch
Mega Knight The Log
Mega Knight Witch
Musketeer Witch Princess Mega Knight
Witch Electro Spirit Musketeer The Log
Mega Knight Electro Spirit Musketeer Witch The Log Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Musketeer The Log Princess
The Log
Musketeer The Log
The Log Mega Knight
Electro Spirit Musketeer Witch Princess
Musketeer Witch The Log Princess
The Log Princess
The Log
Musketeer
Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer Witch The Log Princess
Musketeer The Log Princess Mega Knight
Musketeer The Log Princess Mega Knight
Witch The Log Princess Mega Knight
Musketeer The Log Mega Knight
Princess
Musketeer The Log
Musketeer The Log
The Log Electro Spirit Witch Princess Mega Knight
Witch
The Log Musketeer Witch Princess
Musketeer Witch The Log Princess Mega Knight
Musketeer The Log
Musketeer Witch Princess
Electro Spirit Musketeer Witch
Musketeer The Log Mega Knight
Electro Spirit Princess
Mega Knight
The Log Princess
Electro Spirit Musketeer Witch Princess
Musketeer Witch Princess
The Log
Musketeer Princess Mega Knight
The Log Musketeer Princess
Musketeer Mega Knight
Electro Spirit Musketeer Witch The Log Princess
Musketeer Witch Princess
Musketeer Witch The Log Princess Mega Knight
Mega Knight

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